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Re: [Ayatana] Interactive notifications idea




We're very interested in morphing windows, so thank you for exploring the idea! In general, morphing windows should let us deliver "simpler, clearer" user experiences, because people are confronted with just the specific information they need at any given time, and don't get lots of popup windows as that changes through the course of a workflow.

If we thought there was a compelling use case for actions on notifications, your suggestion would be a very useful one!

The reasons that we think actions on notifications are a bad idea have been documented elsewhere, I'll just focus on one of them which is the poor interaction between the short-lived nature of a notification and the need to "reach it" to interact with it. Allowing actions on notifications means that people HAVE to rush to get to them before they expire. We view that as broken by design, so we won't have any actions on notifications, and that in turn means there's no need for this.

However, I think the basic idea of ensuring that any intellectual framework for morphing is applied to notifications is sound. Notifications do change, they have always had the "replace" ability where a notification can be replaced by a newer one, for example when the status of something changes twice quickly. We added the idea of appending to the system with notify-osd, and quite a few apps are starting to take advantage of it too. In both cases, the notification display bubble needs to change size or shape, and the experience, the "feel" of that should be guided by what we learn in morphing explorations, generally.

Make sense?

Mark

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