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Re: [Ayatana] Design problem: Menus hidden by default in Unity





On Tue, Mar 15, 2011 at 2:28 PM, Thorsten Wilms <t_w_@xxxxxxxxxx> wrote:
The alternative would be to show both title and menu, but giving the menu priority. For habituation and quick aiming, it's important that the menu always starts in the same spot from the left (assuming LTR reading direction). To guarantee that, without using an offset from the left that will always be too small or too large, the title would have to be right-aligned to the right side of the window or panel. But clipped/faded-out on the right, when necessary.
Sorry about the multiple replies, but here is my idea:
Here is an idea, make it time based. it being 'giving the preference to'. If I
am watching a youtube video inside a maximized firefox windows, and my mouse
activity is low, then the title should be given the preference. If my
mouse/keyboard activity picks up then the menu should be given the preference.
I assume this is technically feasible.


--
Saleel