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Re: [Ayatana] Global Menu mockups for Unity



you mean Unity love/drag handles ?

http://codearmada.com/2011/03/24/unity-has-love-handles/

http://vindsl.com/images/vindsl-desktop-26-mar-2011%282%29.png


they are going to incorporate it anyway so it would solve these dragging problems some mention with a few tweaks.

i think that this should activate by clicking any corner or optionally via a window control.



From: frederik.nnaji@xxxxxxxxx
Date: Wed, 7 Dec 2011 19:33:20 +0100
To: m.richardson.1990@xxxxxxxxxxxxx
CC: ayatana@xxxxxxxxxxxxxxxxxxx
Subject: Re: [Ayatana] Global Menu mockups for Unity

On Wed, Dec 7, 2011 at 19:00, Matt Richardson <m.richardson.1990@xxxxxxxxxxxxx> wrote:
Couldn't you solve the draggable area problem by allowing users to move the window by dragging from anywhere on the title bar, including a menu item.

at some point it was mentioned that all "grey" areas in an application window should be draggable areas.
this would make a lot of sense to me..
 
Menus could show on release to prevent them from showing when a user drags the window.

indicator menus are aim-click-drag-release.
this includes indicator-appmenu

so no, show on release is not a solution, so i think.

 

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