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Re: velocity==NaN!

 

> You win the bet, sorry. After a day of debugging, I realized I was
> returning a negative tangential stiff, and this was causing the
> problem with contact damping. Thxs for suggestions anyway. I see from
> the mail archive that Janek had some problems with Nan values
> (unrelated to my question at this point), have you fixed them?

In the last commit, I added sub-stepping functinality where you can
advance by a single engine (rather than full iteration at once), that
whould help in such cases. (I keep in mind to show force acting on Body
in the Inspector)

Cheers, Vaclav






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