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Re: Runtime failure

 

>> Yes, that worked, thanks! Now I can find other bugs... (Like the one
>> where you've got a menu after the Help menu, which doesn't seem to be quite
>> right).
>>
>> C.
>>
>>
> Good, good. Yes, the menu placement is a little odd. If you do work out
> how to fix that menu ordering let me know! The idea is that there are
> dynamic menus depending on which toplevel AObject you're viewing in the
> notebook (e.g. Glypher/Glancer/Glosser) but at the mo that simply updates
> the UI to add another menu and takes the last one off, or something along
> those lines.
>
> I think the meat of it is in aobject.py; the respective AObjects just set
> their self.ui_action_group, etc. members before calling their
> AObject.__init__(). See GlypherView.set_ui() [GlypherView.py:33] for an
> example.
>
> P
>
Forgot to CC the list.
P

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