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Re: How exactly will CoApp come together?

 

Is there a reason to collect all the data using this scantool other then to
make a build file? Surely it would be less work to just manually setup VS
project files, cmake, etc then it would be to build a tool that auto
generates them? I admit I'm a big fan of CMake and I know CPack exists that
makes packages out of your programs.

What I am wondering is if you could save a lot of development time by using
cmake? You would not need to make the ScanTool and mkSpec programs. If you
contributed to CPack then you could make it generate an MSI installers and
that would mean you wouldn't need to make a mkPackage program either.

I'd hate to see you put in a lot of development time when the tools you need
already exist, or perhaps I'm not understanding the whole picture of package
building correctly?

On Tue, Apr 13, 2010 at 1:23 AM, Garrett Serack <garretts@xxxxxxxxxxxxx>wrote:

> So,
>
>
>
> I’ve been taking questions as to how CoApp packages get built.
>
>
>
> Lemme see if I can sketch out the vision for you, so that you get an idea
> of where it’s going. This isn’t set in stone, but I’ve actually validated
> this is a workable solution.
>
>
>
> Let’s say I want to create a library package for zlib.
>
>
>
> First, I’m going to import the zlib source code into a Bazaar in a new
> CoApp sub-project on Launchpad.
>
>
>
> Checking out from there, I’ll first see if the project can be compiled at
> all using MSVC (any version).  If it has an older project file, I’ll load it
> up in Visual Studio 10, and let it upgrade the project, and I’ll save it.
>
>
>
> Drop back to the command line.**
>
>
>
> The SCANTOOL file can be pointed to the source directory to scan thru all
> the source files and build files to generate some intelligence about the
> project as a whole. It gets a list of all source files (C,C++,.H, etc),
> potential conditional defines present in the source (#define FOO …) and
> identifies what additional files are present in the project (for which we’ll
> have to determine what to do with them (delete, include in final as
> resources, ???). SCANTOOL dumps all of this data into an XML intelligence
> file for the project.
>
>
>
> Build the project (either by the makefile, the vcprojx file, or whatever
> means necessary). When doing so however,  use the TRACE tool to watch the
> library get built. TRACE creates an XML file with every file access, write,
> read, delete and every command line for the build process and all its child
> processes.
>
>
>
> At this point the developer can create a hand-made intelligence file as
> well for things that are known about the project (what targets are desired,
> etc).
>
>
>
> The intelligence files and the trace data are fed into another tool MKSPEC,
> which creates a set of .spec files, each of which describes a binary output
> desired from the project (a .LIB , .DLL, .EXE, etc) and lists the files
> needed, conditional #defines, and other options. (this is essentially a
> compiler-neutral way of representing what is needed to build a particular
> output)
>
>
>
> Each .spec file is then fed into MKPROJECT which will generate a VC10
> project file. Plugins for MKPROJECT can trivially build other types of
> project files for things like VC9, make files for MinGW or CMake files for
> the CMake faithful. MKProject also ties together a collection of project
> files into a .SLN file for Visual Studio. Outputs are normalized for naming
> conventions.
>
>
>
> The .SLN file is fed into Visual Studio (or MSBuild, the command line tool)
> and it compiles up the binaries.  (I’ve got a plan for PGO as well, [profile
> guided optimization], but I’m going to ignore that right now)
>
>
>
> The binaries are fed into a tool called SMARTMANIFEST which creates
> .manifest and policy files for the library and binds them to any .DLLs and
> .EXEs created.
>
>
>
> The binaries (and manifest data) along with the project source code and
> build files are fed into MKPACKAGE which uses WiX to build MSI files for
> each binary, along with a source MSI with just the necessary files to
> rebuild the binaries (source, vcxproj, sln).
>
>
>
> At that point the developer can identify what files can be trimmed from the
> source tree, and the whole thing can be updated in Bazaar.
>
>
>
> http://twitpic.com/rqmo5 -- a flowchart of what I just described. Well,
> without TRACE.
>
>
>
> (there’s a lot more detail to be found, but that’s the gist of it)
>
>
>
>
>
> [image: Description: fearthecowboy] <http://fearthecowboy.com/>
>
> *Garrett* *Serack* | Microsoft's Open Source Software Developer | *Microsoft
> Corporation
> Office*:(425)706-7939                                       *email*/*
> messenger*: garretts@xxxxxxxxxxxxx
> *blog*: http://fearthecowboy.com                                      *
> twitter*: @fearthecowboy <http://twitter.com/fearthecowboy>
>
> *I don't make the software you use; I make the software you use better on
> Windows.***
>
>
>
>
>
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