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[Bug 194973] Re: Motion blur and Water effect plugins are incompatible


This sounds a /lot/ like a driver based issue to me. I don't see any
reason as to why ARB_fragment_program and the simple texture copy and
replace code should interfere here, unless there are bugs in compiz'
opacity handling. Although, I can say that I have an 8600GT and am using
191.x and am seeing this issue as well (although, it is a general issue
with the texture copy logic and doesn't just happen when water is
enabled [but it does when blur is enabled too])

Could somebody please triage this with a FOSS driver that is known to
support fragment programs and is relatively fast? I'm thinking



Motion blur and Water effect plugins are incompatible
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