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[Bug 752098] Re: In a dual monitor setup with different resolutions, Unity places windows in the "dead zone"

 

Thought I could add some more pictures...

- Monitor #1: Sony VAIO VPCEB, 1366x768
- Monitor #2: HP w2007, 1680x1050
- Video card: ATI Mobility Radeon HD 5000 Series, driver: radeon

When monitor #1 is logically positionned on left-hand side of monitor #2, I can see a small part of screen #1's display in my screen #2.
- http://pix.toile-libre.org/?img=1303186032.jpg
- http://pix.toile-libre.org/?img=1303186054.jpg
- http://pix.toile-libre.org/?img=1303186303.png

When I logically position monitor #1 on the right-hand side of monitor #2... well... you should just take a look at the pictures.
- http://pix.toile-libre.org/?img=1303186354.png
- http://pix.toile-libre.org/?img=1303186384.png

Unity Launcher does not appear when approching my mouse pointer of the
left of screen #1. To make it show, I have to click on BFB first (Dash
shows), then click BFB a second time (Dash hides, by Launcher keep
showing for a second or a second and a half, allowing me to interact
with it).

I'm not sure, though, that the issue is particularly related to Unity/Compiz, because I can see the same "dead zone" when using GNOME 2 classic interface.
- http://pix.toile-libre.org/?img=1303188158.png

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https://bugs.launchpad.net/bugs/752098

Title:
  In a dual monitor setup with different resolutions, Unity places
  windows in the "dead zone"