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[Bug 752098] Re: In a dual monitor setup with different resolutions, Unity places windows in the "dead zone"

 

This bug was fixed in the package unity - 3.8.14-0ubuntu1

---------------
unity (3.8.14-0ubuntu1) oneiric; urgency=low

  * New upstream bug-fix release.
    - In a dual monitor setup with different resolutions, Unity places windows
      in the "dead zone" (LP: #752098)
    - Left pixel of launcher is not clickable on session start (LP: #758026)
    - unity crashed with AttributeError in reset_unity_compiz_profile(): 'str'
      object has no attribute 'get_string' (LP: #737320)
    - unity --reset crashes with NameError (LP: #774280)
    - Bottom icon on launcher tilts when it maybe shouldn't if icons fill
      launcher nearly exactly (LP: #728949)
    - Dodge active window - launcher should not show when modal dialog is
      opened (LP: #718185)
    - Unity maximizes windows that don't support resize on launch (LP: #769781)
    - compiz crashed with SIGSEGV in sigc::signal_base::impl() (LP: #762801)
    - inactive menus becomes brighter on sub-sequent clicks (LP: #733740)
    - Unity crashes when dynamic quicklist dbusmenu contains a hidden menuitem.
      (LP: #759174)
    - Opening quicklist with launcher keynav returns focus to previous window
      (LP: #750781)
    - window's title does not fade in the right position (LP: #722178)
  * debian/control:
    - depends on compiz for some people upgrading (LP: #773253)
  * debian/patches/01_add_scp_to_systray.patch:
    - remove, upstream now
 -- Didier Roche <didrocks@xxxxxxxxxx>   Thu, 26 May 2011 17:41:14 +0200

** Branch linked: lp:~ubuntu-desktop/unity/ubuntu

** Changed in: unity (Ubuntu)
       Status: In Progress => Fix Released

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https://bugs.launchpad.net/bugs/752098

Title:
  In a dual monitor setup with different resolutions, Unity places
  windows in the "dead zone"