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[Bug 752098] Re: In a dual monitor setup with different resolutions, Unity places windows in the "dead zone"

 

I tested this and it did not resolve my issues as stated above.

I did however discover a few days ago that my issues go away when I set
my primary display for the X screen in Nvidia X Server Settings ->X
Server Display Configuration to my left display. I read somewhere that
the Unity launcher positions it self to +0+0 and I recognised why it was
in the center of my displays.

For my testing I set my primary display back to the right monitor. When
my primary display is set to the right monitor and I open an application
in the right monitor it opens it at the left most edge (+1680+0?) of the
display which is underneath the Unity launcher. This does not occur when
my primary display is set to the left monitor and I open an application
in the left monitor. The application opens to the right of the Unity
launcher and fills the screen correctly. This leads me to believe that
that issue I am having occurs because the Unity launcher is displayed
based on the settings in Nvidia while other applications do not take
into effect the settings in Nvidea. I'm probably misappropriating Nvidia
when I should be saying X Configuration FIle, but I don't really
understand how it all works, so I'm just stating what I see and do to
replicate or elevate my issues.

Come to think of it, regardless of my primary display setting, if I open
an application in my right monitor it opens at the left most edge of the
right display. Also, regardless of my primary display setting, If I open
an application in my left monitor it doesn't open it at the left most
edge of the left display, because the left most edge of the display
appears to be reserved for the Unity launcher. In the case where my
primary display setting is set to the right monitor (not working) any
application that needs to open an additional window does so in an area
that I'm referring to as being reserved for the Unity launcher(a very
small zone). In the case where my primary display setting is set to the
left monitor (working) any application that needs to open an additional
window does so correctly as the Unity launcher occupies the area that
I'm referring to as being reserved for the Unity launcher in this case.

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https://bugs.launchpad.net/bugs/752098

Title:
  In a dual monitor setup with different resolutions, Unity places
  windows in the "dead zone"