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[Bug 917210] Re: compiz+unity3d generates > 50 wakeups a second on idle system
thom: The issue with mouse events vastly outnumbering the video framerate is something we're aware of and are experimenting with a few different solutions. But it's not related to this bug directly.
Regarding your 60 wakeups per second, could you please run "ccsm" and in "Mouse position polling" raise the polling interval to its maximum value? Does that help?
Richard: You are describing bug 969860. Please subscribe to that one.
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compiz+unity3d generates > 50 wakeups a second on idle system
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