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[Bug 969860] Re: fglrx uses 100% CPU when screen turns off (spinning in glXWaitVideoSyncSGI or glXSwapBuffers)

 

Yes I am using Unity. Not sure if you disabled "Tear Free" in normal or
admin mode? I had to disable it in admin mode and set the vsync setting
to "On, unless application specifies" also in admin mode for this
workaround to take effect.

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https://bugs.launchpad.net/bugs/969860

Title:
  fglrx uses 100% CPU when screen turns off (spinning in
  glXWaitVideoSyncSGI or glXSwapBuffers)

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