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[Bug 824099] Re: Max GL texture size can break multi-head

 

In my naivity I had assumed that this bug would be sorted by the use of
llvmpipe in the same way that it is to be solved for hardware that does
not support 3d in the first place.  Is that not the case?

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https://bugs.launchpad.net/bugs/824099

Title:
  Max GL texture size can break multi-head

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