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[Bug 824099] Re: Max GL texture size can break multi-head


Please note, compiz (released yesterday and coming soon to
quantal) will probably make this problem worse. That's because we use a
single texture to blit the whole screen now. But there is a plan to fix
that --> bug 1040478.

Fixing bug 1040478 should be considered a prerequisite to fixing this

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  Max GL texture size can break multi-head

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