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[Bug 969860] Re: fglrx uses 100% CPU when screen turns off (spinning in glXWaitVideoSyncSGI or glXSwapBuffers)
Why is this constantly being pushed? And being pushed at all, this is a
pretty critical issue that breaks quite a few laptops, I don't even
understand why you would ignore an issue like this and push it instead
of making it a top priority issue...
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fglrx uses 100% CPU when screen turns off (spinning in
glXWaitVideoSyncSGI or glXSwapBuffers)
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