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[Bug 969860] Re: fglrx uses 100% CPU when screen turns off (spinning in glXWaitVideoSyncSGI or glXSwapBuffers)

 

Crap, I had a strong suspicion this was the case because I too didn't
experience this bug in 12.10 but 12.10 did not really appeal to my
tastes (because of some personal reasons that aren't necessary to this
bug.) I don't remember if I ever mentioned that in another bug or not.

Just as a side request if you could, can you please report the default
settings for 12.10 for the settings you changed.  I actually prefer to
keep my desktop tearfree and knowing what those settings are by default
in 12.10 will help me a long with plenty of others who want to keep
tearfree.  (I remember keeping tearfree enabled and not having the
problem in 12.10 but the case might have changed since I tested it
before Quantal was released and in beta1)

Thanks for taking the time to look into this deeper, and I'm sorry if I
sounded angry earlier, I just really wanted updates on the matter and
you surely did provide updates that show me peeps care!

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https://bugs.launchpad.net/bugs/969860

Title:
  fglrx uses 100% CPU when screen turns off (spinning in
  glXWaitVideoSyncSGI or glXSwapBuffers)

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