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[Bug 682788] Re: Improve Unity Global Menu


> It's used for the window's buttons and title when in maximized mode, and
>the application name when non-maximized. The solution is to show the title
>whenever the mouse reaches either the top left corner (application title
>area when not maximized, buttons area when maximized) or the area between
>the menu and the indicators. In other words: show the title of the window
>whenever the mouse is on the top bar but outside the menu area

And we don't see the problem with this whole thing by how many words it
took to type that?  The whole behavior of the panel is convoluted and,
it does not need to be!

 Question one Why do I need to see the application name on a full
screened application if I set it to full screen I am pretty sure I will
remember what that application was and, why is this more important than
necessary application controls? There are a Whole Family of applications
and most of them are the Type //people use to get work Done// that
heavily use the Applications menu.

Re think the Panel behavior, Move things around, Let users set a black
list of applications to not use the global menu just do something to
keep NECESSARY CONTROLS from vanishing or Shifting around on the screen.

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  Improve Unity Global Menu

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