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[Bug 682788] Re: Improve Unity Global Menu


>>Leonardo Donelli
HUD is not amazing. It's extremely inconvenient and nigh-useless. I can't imagine anyone actually making use of that poorly designed garbage. I really have nothing nice to say about this "feauture" except that I appreciate having a place to disable it in ccsm.

As for the global menu, I'm pretty happy with it.

I'd be more happy if it could pick up menus from SUID programs, so I
could have a consistent interface.

I would like to see it more clearly distinguish the begining of the menu
from the close/restore/minimize buttons, and I've always had a dream
that someday developers will learn how to export menus from applications
running through WINE.

I also dream of development toward a more portable / intercompatible
global menu to use with other desktops, or more flexibilty with menu
designs, which requires cooperation from the various desktop development

Some of that dream:
Since it exports menus over D-BUS, it can send them anywhere. They don't have to be a menu across the top. The elementary developers have their own ideas for menu placement: a single menu button in one corner of the program. Some users might like that a lot, others want menus in programs like they used to be, and others like me enjoy a global menu. Why not develop a configurable menu-exporter? Something that picked up the menu over DBUS and then sent it to a user-configured location.

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  Improve Unity Global Menu

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