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Message #48464
[Bug 771875] Re: Compiz Screenshot renders blue overlay on screenshots
This bug was fixed in the package compiz -
1:0.9.10+13.10.20130822-0ubuntu1
---------------
compiz (1:0.9.10+13.10.20130822-0ubuntu1) saucy; urgency=low
[ Sam Spilsbury ]
* Bump version to 0.9.10
[ Łukasz 'sil2100' Zemczak ]
* Remove debian/patches/unity_support_test.patch:
- Running the support test from compiz has bad side effects, from now
on we run it from Xsession.d
* Automatic snapshot from revision 3644
[ Iven Hsu ]
* Opacify: Only dim the windows above the active window.(LP:
#1189374). (LP: #1189374)
* KWD: Fix compile errors with KDE 4.11. The KWin developers made
kdecorationbridge.h private. See:
http://lists.freedesktop.org/archives/compiz/2013-March/003479.html
(LP: #1193792). (LP: #1193792)
[ Nikolay Martynov ]
* When static switcher is enabled and has an option to show
application icon turned on the icons are expected to be ~1/3 of a
thumbnail (48px). Instead they are displayed in 512px size and
completely cover everything. This change addresses this issue. See
LP #1173914. (LP: #1173914, #1186426)
[ BryanFRitt ]
* Fixed the non-working Annotate 'Clear' Button. Moved this option's
CCSM position upwards to keep the button shortcuts together. (LP:
#1202907). (LP: #1202907)
[ Mehrdad Afshari ]
* Added "move window to previous monitor" feature to compiz Put
plugin. (LP: #1178581)
[ Hu Kang ]
* gtk-window-decorator: destroy action menu when any of the (close,
min, max) buttons on the title bar is pressed. (LP: #1101648)
* Remove redundant src/logmessage/include/core/logmessage.h (LP:
#1067246). (LP: #1067246)
[ Steve Langasek ]
* Fix for bug #763148 (with added test cases): when the desktop is
resized, windows should stay on their original workspace. (LP:
#763148)
[ Brandon Schaefer ]
* Unrevert 3728, fix failing tests. Change the behaviour of
undecorating windows. Previously when a window was undecorated, we
would shift it back to an appropriate position according to its
gravity member. That behaviour was problematic because in the
StaticGravity case the window has to just stay in the same place.
But then if you had a window with StaticGravity which then did get a
decoration and later removed it, it would be placed as though it was
decorated and appear to be in the wrong place. The correct behaviour
is to place all windows as though they have decorations, and then
when decorations are removed, to move the window back to the corner
as indicated in its gravity and then expand its size to cover the
obscured regions no longer hidden because the decorations went away.
(LP: #1165343). 1. Completely remove decorOffsetMove and other
related code from decor.cpp. Put the logic to handle the
window->input () - window->border () placement offset inside of
setWindowFrameExtents instead. Now the window will always be
offset from its original non-decorated position to the new
decorated position, rather than having to guess between
decoration sizes. 2. Make saveGeometry and restoreGeometry work
relative to window->border () as opposed to including it in the
saved geometry. It is possible that the border size might
change during maximization, as such, we don't want to save the
position with the border before maximizing. Instead save the
position as if it were never decorated so that when the window
is restored it can be restored to its original position and
then adjusted for its new border size. 3. Fix a few typoes in the
tests. 4. Moved some commonly used matchers into compiz::testing
5. Make COMPIZ_PLUGIN_DIR accept multiple directories and look in
each one of them for the plugin 6. Set COMPIZ_PLUGIN_DIR
appropriately for each plugin that we wish to load on startup
so that we load locally built plugins as opposed to installed
ones. 7. Uncomment compiz_discover_tests for the acceptance
tests. Now they are run by default. (LP: #1195522). (LP:
#1195522, #1165343)
* If we receive a stateNotifyChange, we check if we are in a max
state. If so, overwrite the xwc with either X | W, or Y | H
depending on the semi max state with the orig position before we
went into a semi max state. This way when we leave any sort of max
state the orig position is restored. If the window is being grabbed
we do not overwrite the position, which it gets its own value at
that point (instead of the orig pos). (LP: #892012)
[ Marco Trevisan (Treviño) ]
* OpenGL Screen: Ignore the MSAA configs during initialization This
fixes a crash with new MESA drivers and high monitor resolutions
caused by the fact that we're accidentally using some MSAA configs
with some drivers in Mesa 9.0. Taking in account the values of
GLX_SAMPLES and GLX_SAMPLE_BUFFERS fixes the issue. See mesa bug
https://bugs.freedesktop.org/show_bug.cgi?id=61182. (LP: #1174495)
* OpenGLES Screen: Ignore the MSAA configs during initialization.
* GLScreen: break the iteration as soon as we've found a valid egl
config.
[ Michail Bitzes ]
* Plugin wizard ported to OpenGL|ES. Use GLVertexBuffer. Enable
building for GLES. Enable architectures armel and armhf. (LP:
#1196003). (LP: #1196003)
[ Chris Townsend ]
* Fixed issue where minimizing an unredirect full screen window would
repaint the full screen window after minimizing it even though it
isn't really there. . (LP: #1053895)
[ Sami Jaktholm ]
* *Grid code: Prevent center and corner gridded windows from jumping
viewports. (Thanks and credits for this go to Sami Jaktholm) Prevent
top and bottom gridded windows from jumping viewports by making
those semi-maximize horizontally. As those are actually semi-
maximized horizontally, we will treat them as such and let core
handle the restoring, just like we already do for vertically semi-
maximized grid windows (left/right). Now "Strg+Super+Down" will
restore top and bottom gridded windows correctly as well. Also
multiple gridding to top, bottom, left or right will not overwrite
the stored original size anymore. Restore windows also when
workspace switcher (expo) is active. (Thanks and credits for this go
to Sami Jaktholm) Allow cycling for all gridded windows if
explicitly specified by the user in CCSM. Forbid cycling through
different sizes for corner and center-gridded windows also per
default, now fully fixing bug #878820 and following the design
specification by Ayatana Design there, making behaviour consistent.
Introduced 3 new bools: horzMaximizedGridPosition,
vertMaximizedGridPosition, anyMaximizedGridPosition Used these bools
inside the if condition checks. Simplified complicated if condition
by removing redundant additional size check. Cleanup all around.
*Grid xml: Added cycle_sizes bool option, which allows the user to
choose the prefered behaviour (fixed versus flexible sizes on
multiple presses on the same grid keyboard shortcut). Default of
this option is off, cycling disabled as specified by design. Added
punctuation where missing and removed it where usually is none.
Fixed typos, improved description and titles. *Expo code: Tell grid
when viewport change is in progress. (Thanks and credits for this go
to Sami Jaktholm) (fixes: LP: #878820, LP: #879218, LP: #882754 and
LP: #1082001, partially fixes: #1116538, #1164332). (LP: #882754,
#878820, #1164332, #1082001, #879218, #1116538)
* Grid: Check that composite and opengl ABIs are COMPIZ_COMPOSITE_ABI
and COMPIZ_OPENGL_ABI instead of CORE_ABIVERSION. (LP: #1181461)
* Fade: Fix a typo that causes fade to constantly damage windows with
a modified saturation. (LP: #1159054)
* Grid: Fix window misplacement if a window is restored but the size
doesn't change. - Set isGridResized to false before configuring the
window in GridScreen::restoreWindow. If the restored geometry is the
same as current geometry, configureXWindow will trigger moveNotify
instead of resizeNotify. As isGridResized is still true,
GridWindow::moveNotify blocks the restoration movement and the
pointer detaches from the decoration. - Don't use pointerBufs when
calculating position of the restored window with snapback windows
disabled. The window will be positioned a bit too high (or low) and
the pointer detaches from decoration if the movement was actually
tracked. This was a workaround for the first point and can be safely
removed. (LP: #1115344)
* Fix memory leaks in titleinfo plugin. (LP: #1101569, #1101454)
* Expo plugin: 1) Always fetch the dndButton action in dndFini. The
action given to dndFini might be a key or edge binding action if
expo was terminated during window DnD. We shouldn't set their state
to CompAction::StateInitButton or the bindings break. 2) Pass NULL
action to termExpo if invoked from handleEvent Previously we passed
the action of expoKey to termExpo which in turn passed it to
dndFini. DndFini changed the action state to
CompAction::StateInitButton that broke the keybinding. Now that
dndFini fetches the dndButton action itself, there's no need to
fetch it in handleEvent too as dndFini is the only one using the
action. (LP: #1131106)
* Expo: Cast denominators of integer divisions to floats before
performing a matrix translation to viewports with the results.
Otherwise rounding errors in cases the results are not an integers
cause the viewports to be painted offscreen. (LP: #438580)
* Port dbus introspection to compiz 0.9. - move xml creation to a
separate class (IntrospectionResponse) for easier memory management
(allocate buffer and writer in ctor, free in dtor). - move
duplicated response sending code to a separate method that takes
IntrospectionResponse and sends the resulting xml. - Refactor
handle*IntrospectMessage to work with compiz 0.9 interfaces. This
also fixes the broken list method which was a result of logic error.
The code to invoke list handler was never reached. This fixes most
of the issues noted in bug 749084. (LP: #749084)
* Bias the current viewport in addWindowSizeChanges. If window is
visible in the current viewport, use that viewport when calculating
geometries in addWindowSizeChanges. Otherwise the current method is
used. This way visible windows are maximized in the current
viewport. However, offscreen windows won't jump back to the active
viewport if window maximizes by itself or addWindowSizeChanges is
called for some other reason. (LP: #776435)
* Expo: Recompute glow quads if a desktop window is resized. (LP:
#1090713). (LP: #1090713)
* Decor: Use maximized border extents only if window is fully
maximized. The decorator draws a normal border around semi-maximized
windows. When maximized border extents were used for semi-maximized
windows, compiz didn't reserve any space for the border in its
geometry calculations. At least following problems are a result of
this behavior: - Semi-maximized windows have 1px borders drawn on
adjacent workspaces (LP: #986051). - Grid placed window overlaps the
adjacent viewport (LP: #898870). (LP: #986051, #898870)
[ gebner@xxxxxxxx ]
* Adding a uniform to a GLVertexBuffer that uses AutoProgram causes
compiz to segfault. Example: gWindow->addShaders("cms", "",
fragment_shader); gWindow->vertexBuffer()->addUniform("cms_lut",
unit); // segfault happens later in PrivateVertexBuffer::render The
patch modifies PrivateVertexBuffer::render to set the uniform on the
generated AutoProgram instead of the provided program, which in this
case is NULL, causing a segfault. (LP: #1162598). (LP: #1162598)
[ MC Return ]
* Cube-addon (Cube Reflection and Deformation): If the user disables
"Draw top face"/"Draw bottom face" we do not want to draw anything
(LP: #1162484). The original, non-deformed caps will only work for
the non-deformed cube, so we can just use the original function in
that case. We need to clear the texture if no texture files are
specified in "Image files", otherwise the old texture would still be
drawn, even if all image files are removed (LP: #1162711). Now we
will default back and use the cube cap colors and opacities defined
in the "Desktop Cube" plugin (if "Draw top/bottom face" are enabled
only, see above). This way the user can choose between (for
top/bottom): 1. Do not draw a cube cap face at all ("Draw top/bottom
face" option disabled) 2. Use color and opacity specified in
"Desktop Cube" (empty images list) 3. Use a texture for the cap
(image is in the list, which is default) Removed redundant mCurrent
= mCurrent % mFiles.size (); calculation, this has already been
done: cap->mCurrent = (cap->mCurrent + change + count) % count;
count and change both need to be != 0 for mCurrent to change. Fixed
indentation, removed redundant brackets and newlines, declaration
and assignment of local variables in one line, if possible, minor
cleanup. (LP: #1162484, LP: #1162711). (LP: #1162484, #1162711)
* Stack (Window) Switcher (currently excluded from compilation): Fixed
window title drawn although "Show Window Title" is disabled. (LP:
#1070782). (LP: #1070782)
* *Grid code: Prevent center and corner gridded windows from jumping
viewports. (Thanks and credits for this go to Sami Jaktholm) Prevent
top and bottom gridded windows from jumping viewports by making
those semi-maximize horizontally. As those are actually semi-
maximized horizontally, we will treat them as such and let core
handle the restoring, just like we already do for vertically semi-
maximized grid windows (left/right). Now "Strg+Super+Down" will
restore top and bottom gridded windows correctly as well. Also
multiple gridding to top, bottom, left or right will not overwrite
the stored original size anymore. Restore windows also when
workspace switcher (expo) is active. (Thanks and credits for this go
to Sami Jaktholm) Allow cycling for all gridded windows if
explicitly specified by the user in CCSM. Forbid cycling through
different sizes for corner and center-gridded windows also per
default, now fully fixing bug #878820 and following the design
specification by Ayatana Design there, making behaviour consistent.
Introduced 3 new bools: horzMaximizedGridPosition,
vertMaximizedGridPosition, anyMaximizedGridPosition Used these bools
inside the if condition checks. Simplified complicated if condition
by removing redundant additional size check. Cleanup all around.
*Grid xml: Added cycle_sizes bool option, which allows the user to
choose the prefered behaviour (fixed versus flexible sizes on
multiple presses on the same grid keyboard shortcut). Default of
this option is off, cycling disabled as specified by design. Added
punctuation where missing and removed it where usually is none.
Fixed typos, improved description and titles. *Expo code: Tell grid
when viewport change is in progress. (Thanks and credits for this go
to Sami Jaktholm) (fixes: LP: #878820, LP: #879218, LP: #882754 and
LP: #1082001, partially fixes: #1116538, #1164332). (LP: #882754,
#878820, #1164332, #1082001, #879218, #1116538)
* *Resizeinfo, xml changes: Added option for bold/normal font, default
is still bold. Added option to change the font size (10-14), default
is still 12 pixel. Enhanced and corrected a few tooltips.
*Resizeinfo, code changes: Choose between PANGO_WEIGHT_BOLD and
PANGO_WEIGHT_NORMAL. Use individual font size specified by the user
in CCSM. Fixed computation of wrong damageRegion, it was
additionally adding the window size, making it way too large.
Removed useless declaration of int width and height. Declaration and
assignment of local variables in one line, if possible. Minor
indentation fixes. (LP: #1166195, LP: #1166196 and LP: #1166245).
(LP: #1166195, #1166196, #1166245)
* *Move xml: Implemented options to configure: "Snapoff Distance"
"Snapback Semimaximized Windows" and "Snapback Distance" Improved a
few tooltips. *Move code: Replaced SNAP_BACK and SNAP_OFF hardcoded
constants and made those configurable. Implemented a strategy to
snap off horizontally maximized windows by dragging them along the x
axis. Implemented snapping back of horizontally maximized windows
and fixed the snapping for vertically maximized windows (wrong
cursor calculation). Fixed a few wrong calculations in the if
condition checks responsible for snapping off and back. Merged if
condition checks. Just compute various local variables if we do not
return false. Removed redundant brackets, fixed indentation and
improved readability. (LP: #1165198, LP: #1167933). (LP: #1167208,
#1167933, #1165198)
* Freewins xml: Fixed False->false and True->true typos. Credits and
thanks for finding cause and fix go to raveit65 ! (LP: #1163606).
(LP: #1163606)
* Screenshot code cleanup: Used standard bool for mGrab. Merged a few
if condition checks. Declaration and assignment of local variables
in one line. Removed redundant brackets. Added and removed newlines
to improve readability. Added a missing break (just a style issue).
Fixed indentation. C++ style for comments.
* *Move xml: Slightly improved long description of the move plugin.
Implemented option to change the key move increment size. Removed
<precision> settings as they just work for floats. *Move code:
Removed hardcoded KEY_MOVE_INC variable. Introduced int
moveIncrement to not have to execute optionGetKeyMoveInc () to get
the value twice. (LP: #1167933, part 2). (LP: #1167933)
* Shift Switcher code cleanup: Merged a few if-if condition checks.
Declaration and assignment of local variables in one line. Removed
redundant brackets. Added and removed newlines to improve
readability. Fixed indentation.
* Composite code cleanup: Merged a few if-if condition checks.
Declaration and assignment of local variables in one line. Removed
redundant brackets. Added and removed newlines to improve
readability. Fixed indentation.
* *Grid code: Simplified bool GridScreen::restoreWindow (...): If Grid
has not touched the window we return false and let core do the dirty
work. (Thanks go to Sam Spilsbury for suggesting this solution.)
*Grid xml: Improved the CCSM Grid put_restore_key tooltip. (LP:
#1116538). (LP: #1116538)
* *Cube Gears: Added glDepthMask (GL_TRUE); and glDepthFunc (GL_LESS);
to void GearsScreen::cubePaintInside (...) to fix the culling on
multimonitor systems (green gear was always rendered in front). Also
fixed indentation and removed some redundant newlines. (LP:
#1168919). (LP: #1168919)
* *Showmouse code cleanup: Assignment and declaration of local
variables in one line. Removed redundant brackets. Fixed
indentation. Removed and added newlines for better readability.
*Showmouse code changes: Removed these redundant gl calls: glEnable
(GL_TEXTURE_2D); glDisable (GL_TEXTURE_2D); (partially fixes LP:
#1051290 and LP: #1051295). (LP: #1051290, #1051295)
* *Workspacenames: New Feature: Implemented option to adjust vertical
offset for top and bottom of screen workspacename placement. Set the
default offset to 50 pixel. Cleanup: Added brackets to for loop. Use
prefix increments. Indentation fixes. Added and removed newlines for
better readability. Added comment. Removed TEXT_BORDER constant.
Improved tooltips. (LP: #1172063). (LP: #1172063)
* *Screenshot, xml: Better plugin summary. Added option to disable the
drawing of the screenshot selection indicator. Added options to
change color and opacity of the outline and the inside of the
rectangle indicator, default colors have not been changed. Other
minor improvements. *Screenshot, code: Introduced the new variable
bool selectionSizeChanged, which is true if the size of the
selection has changed. We just want to draw the screenshot selection
box, if we are grabbed, the size has changed and the CCSM option to
draw it is enabled. Do not render anything if indicator is disabled.
Indicator colors are now configurable. Increased indicator box
outline line width to 2.0. Only damage the full screen once, if the
grab gets terminated, during grab just damage the region painted,
which is the screenshot selection box (LP: #1172234). *SCreenshot,
cleanup: Minor cleanup in the rendering code. Removed redundant
#ifndef USE_GLES compiler option, GLES can cope with enabling and
disabling GL_BLEND. Use prefix- instead of postfix increments.
Declaration and assignment of local variables in one line. Reduced
the scope of the variables x1, y1, x2 and y2. Replaced magic number
65535.0f with const float MaxUShortFloat = std::numeric_limits
<unsigned short>::max ();. Indentation fixes. C++ style for
comments, added comments. (LP: #1169353, LP: #1172234). (LP:
#1169353, #1172234)
* Shift Switcher code cleanup: Use prefix instead of postfix increment
and decrement. Declaration and assignment of local variables in one
line. Merged if statements. Added brackets to for loops. Fixed
indentation. Added and removed newlines for better readability.
Added comment.
* Cube Addon .xml cleanup: Better plugin description. Uppercase
titles. Improved tooltips and names.
* Animation code cleanup: Use prefix- instead of postfix- in- and
decrements. Removed redundant brackets. Added and removed newlines
where appropriate. Fixed indentation.
* Grid, code cleanup: Merged if statements. Replaced magic number
65535.0f with const float MaxUShortFloat = std::numeric_limits
<unsigned short>::max ();. Use prefix- instead of postfix-increment.
Removed redundant (float) casts. Removed redundant brackets. Added
and removed newlines to improve readability. Minor indentation
fixes.
* Workspacenames .xml cleanup: Better description of the plugin's
functionality. Improved tooltips.
* Cube .xml cleanup: Better plugin description. Uppercase titles.
Improved tooltips.
* Shift Switcher .xml cleanup: Better description of the plugin's
function. Fixed load before "bs" plugin typo -> it is the obs
plugin. Created a "Switcher Mode" tab and moved Flip/Cover mode
settings there. Created a subgroup for mouse-specific settings.
Better tooltips with enhanced descriptions. Improved titles. Fixes
all around (typos, etc.).
* Refactor screenshot code to make it clearer and also to allow us to
take screenshots in glPaintOutput as opposed to paint (). Taking
screenshots in paint () was probably correct pre-GLES, but isn't
really correct now - we want to be able to read off of the currently
bound scratch framebuffer where we last painted the frame. Reading
off the frontbuffer is an imprecise operation because the contents
of both buffers are really undefined after a swap. In the case where
we are not painting to a scratch framebuffer object, we'll just end
up reading from the backbuffer anyways, which would be correct to do
mid-frame. Also added the new static const GLenums
DRAW_FRAMEBUFFER_BINDING and READ_FRAMEBUFFER_BINDING to opengl.h.
(LP: #771875). (LP: #771875)
* shift.h: Minor indentation fixes (mostly replaced tabs with spaces).
* Show Desktop .xml cleanup: Improved plugin description. Renamed
"Misc. Options" tab to "General" Improved tooltips.
* Stack Window Switcher (stackswitch): Declaration and assignment of
local variables in one line. Merged if condition checks. Use prefix
de- and increments. Removed redundant brackets. Fixed indentation.
Note: stackswitch is still excluded from compilation, because it has
not been ported to the new GLES-compatible modern post-r3320 Compiz
codebase yet, so this cannot really be tested at the moment (except
in Compiz pre-r3320). Nevertheless this MP is needed to reduce the
diff size for the GLES port of this plugin, which will follow soon.
* Ring Switcher .xml cleanup: Better description of the "Ring
Switcher". Uppercase for titles. More precise names for the tabs.
Improved tooltip wording and descriptions. Changed the order of
options in "General Options" tab: "Ring Windows" and "Overlay Icon"
options are now on top. No settings have been changed.
* *Shift Window Switcher, new features: Implemented new option to
adjust the vertical offset of the text placement and fixed vertical
placement calculation for top and bottom positions. The default
offset is 50 pixels now. Removed hardcoded and redundant float
border. Use 256x256 pixels resolution for icon textures, instead of
96x96. Minor indentation fixes. (LP: #1173684). (LP: #1173684)
* Opacity, Brightness and Saturation (obs) .xml cleanup: Better plugin
description. Improved setting names and tooltips.
* Opacity, Brightness and Saturation (obs) code cleanup: Replaced
#define MODIFIER_COUNT 3 with const unsigned short MODIFIER_COUNT =
3; (the variable MODIFIER_COUNT is needed in obs.h and obs.cpp). Use
prefix instead of postfix increment. Merged if condition checks.
Declaration and assignment of local variables in one line. Removed
redundant brackets. Added and removed newlines if appropriate.
Indentation fixes.
* Improved and optimized ABI logic checks consistently for all
plugins. (LP: #1178228). (LP: #1178228)
* *Grid, code changes and fixes: Fixed segfault in Compiz when
unchecking "Snap windows back to original size". This option now
fully works and will snap back windows to current size, if they are
dragged off via mouse. Fixed segfault in Compiz when unchecking
"Snapoff Maximized/Semi-maximized Windows" - this option is now
removed as this setting is configurable via "Move" plugin already.
The snapoff threshold global setting is now configurable instead of
hardcoded. Fixed broken cursor y-coordinate calculation. Fixed
window placement cursor calculation for non-original-size-restored
windows. Make sure grid-maximizing will never overwrite the windows'
original size. Removed useless code until someone can convince me
that we need it (LP: #1020857). This fixes the weird positioning
(50, 50) when restoring mouse-grid-maximized windows via keyboard.
Added missing ABI checks of OpenGL and Composite. *Grid, xml changes
and fixes: Put Corners/Edges setting into own tab. New tab named
"Resize Actions". Removed hardcoded SNAPOFF_THRESHOLD and made it
configurable. Improved tooltips. Re-applied the quilt patch to the
changed grid.xml.in. Changed the put_restore_key to
"Ctrl+Super+Down" to fix restoring of grid-maximized windows for
Ubuntu as well. (LP: #1172641) *Grid, minor code cleanup: Removed
redundant (int) casts. Improved readability for the if condition
checks. Added and removed newlines, if appropriate. Added comments.
Indentation fixes. (LP: #745159, LP: #1020857, LP: #1172641). (LP:
#1020857, #745159, #1172641)
* Resize, minor code cleanup: Declaration and assignment of local
variables in one line. Added and removed newlines, if appropriate.
Removed redundant brackets. Indentation fixes.
* Wobbly Windows, code cleanup: Declaration and assignment of local
variables in one line. Merged if statements. Removed redundant
brackets. Added missing break. Removed and added newlines for better
readability. Fixed indentation.
* Ring, Shift and Stack Window Switcher: Increased the non-power-of-2
icon texture resolution from 96x96 to 512x512 pixels, in the case of
the ring switcher from 64 to 512. Static Switcher: Replaced #define
of MAX_ICON_SIZE with type-safe extern const unsigned short and set
the icon resolution to 512 as well. Compiztoolbox: Increased the
non-power-of-2 icon texture resolution const unsigned short
ICON_SIZE from 48 to 512 and const unsigned int MAX_ICON_SIZE from
256 to 512 as well. Changed the type of MAX_ICON_SIZE from const
unsigned int to const unsigned short. Scale: Increased the non-
power-of-2 icon texture resolution from 96x96 to 512x512 pixels. KDE
Compatibility: Increased the icon texture resolution from 256x256 to
512x512 pixels. (LP: #1173914). (LP: #1173914)
* Removed redundant Expo configuration changes from ubuntu-
config.patch: The reflection scale change, because reflection is
disabled by default anyway. The inactive viewport saturation change
from 100.0% to 40.0%, because this option does not work (and never
did AFAICR), but if it finally gets fixed Expo's look would
dramatically change. (LP: #1178965). (LP: #1178965)
* Expo plugin: Fixed inactive viewports saturation setting being
ignored. Let's "fade to grey"... :) (LP: #1179183). (LP: #1179183)
* compizconfig/*, libdecoration/*: Use prefix instead of postfix de-
and increments.
* *Ring Switcher, new feature: Implemented "Vertical Offset" option
with a default of 50 pixels. This allows the CCSM user to easily and
exactly configure where the window title text should be displayed.
Ring Switcher, cleanup: Simplified
RingWindow::compareRingWindowDepth (...). Bail out of functions
ASAP, do not initialize anything you do not need, if you exit
anyway. Merged if condition checks. Declaration and assignment of
local variables in one line. Removed redundant brackets. Added and
removed newlines, if appropriate. Fixed indentation. (LP: #1173684).
(LP: #1173684)
* gtk/*, include/*, kde/*: Use prefix instead of postfix de- and
increments.
* Scale Addons code cleanup: Always bail out of functions ASAP, do not
calculate unnecessary stuff before. Merged if-condition checks.
Declaration and assignment of local variables in one line. Reduced
the scope of some variables. Use pre- instead of postfix in- and
decrements. Added and removed newlines where appropriate. Added
brackets to foreach macro loops and removed them otherwise (if
redundant). Fixed indentation. Note: This plugin has a huge chunk of
code, which has been commented out. (apparantly/according to the
comment, because it does not work) I was very cautious in
refactoring this part of the code, as it currently is excluded from
compilation and thus cannot be tested. TODO: Test, repair and
integrate this code (or remove it if it is redundant). TODO: Fix
half-broken "Exit Scale On Pull". TODO: Fix the scale-will-only-
terminate-if-initiate_key-is-defined bug.
* *EZoom (Enhanced Zoom Desktop) code cleanup: Optimized ABI check.
Use prefix- instead of postfix-increment. Assignment and declaration
of local variables in one line. Merged if statements. Removed
redundant brackets. Fixed indentation. Added and removed newlines to
improve readability. *EZoom (Enhanced Zoom Desktop) code changes:
Replaced #define WIDTH (x2 - x1) with int width = x2 - x1; and
#define HEIGHT (y2 - y1) with int height = y2 - y1; Replaced WIDTHOK
and HEIGHTOK macros with local variables: WIDTHOK and HEIGHTOK just
need to be calculated once and can then be used for all cases in
void EZoomScreen::ensureVisibilityArea (...). static_cast <float>
for int denominators in divisions. Removed these redundant gl calls:
glEnable (GL_TEXTURE_2D); glDisable (GL_TEXTURE_2D); Zoom Box fixes:
Enabled GL_BLEND for the zoom box to fix transparency issues. Made
outline and fill color and transparency of the zoom box
configurable. Outline width is 2.0 for the zoom box as well now.
(same like for grid preview and screenshot selector outlines) Fixed
zoom box damage handling. Minor restructuring in zoom box rendering
code. Minor ezoom.xml.in cleanup and enhancements. Load after
mousepoll. (fixes LP: #1171665, partially fixes LP: #1051290 and LP:
#1051295). (LP: #1171665, #1051290, #1051295)
* Wall: Fixed broken wall edge flipping functions: "Edge Flip Pointer"
"Edge Flip Move" Removed void WallScreen::updateScreenEdgeRegions ()
completely. This function not needed hereat all, no other plugin
needs to re-define the screen edge regions by itself - just core
should do that. The screen edge region updating also confused the
edge flipping functionality. case ConfigureNotify: just breaks out
now Added missing default: case and a break (just a style issue).
Minor cleanup in bool WallScreen::initiateFlip (...). One
declaration per line. Note: "Edge Flip DnD" still seems to be
broken, but will be fixed in a follow-up proposal. (LP: #771448, LP:
#858845). (LP: #771448, #858845)
* Wallpaper .xml.in cleanup: Better plugin description. Improved
option names. Better wording of tooltips. Removed redundant
newlines. Wallpaper code cleanup: Use prefix instead of postfix
increments. Declaration and assignment of variables in one line.
Added some newlines to improve readability. Removed redundant
brackets. Fixed indentation.
* EZoom plugin, code improvements: Bail out of functions ASAP, do not
calculate stuff you might not need. Replaced: if (zoom_level == 1.0f
&& zooms.at (out).newZoom == 1.0f) with: if (zoom_level == zooms.at
(out).newZoom) because we always want to get out of here if the
target level is the same as current zoom level, not only in the case
both are 1.0f. EZoom plugin, code cleanup: Assignment and
declaration of variables in one line, if possible. Added and removed
some newlines. Merged if condition checks. Indentation fixes.
* Mousepoll code cleanup: Removed the unused variables
MP_OPTION_MOUSE_POLL_INTERVAL and MP_OPTION_NUM. Declaration and
assignment of variables in one line. Added and removed newlines.
Removed redundant brackets. Fixed indentation.
* Annotate plugin, code cleanup: Use prefix instead of postfix
increment. Declaration and assignment of local variables in one
line. Removed redundant brackets. Added and removed newlines if
appropriate. Fixed indentation. Annotate plugin, fixes: Use
GL_LINE_LOOP to draw the rectangle outline as glRecti is not
supported on GLES. Simplified the coordinate calculation as the
offset is not really needed here.
* Titleinfo, minor code cleanup: Declaration and assignment of local
variables in one line. Removed redundant brackets. Added and removed
newlines. Fixed indentation.
* Text plugin code cleanup: Do not declare variables you do not need
if you return anyway. Use prefix instead of postfix increments.
Merged if condition checks. Declaration and assignment of variables
in one line. Added and removed newlines. Removed redundant brackets.
Fixed indentation.
* ccp code cleanup: Declare variables if you need them, do not declare
them if you return. Declare CCSSettingValue *val; outside the
foreach loop. Use prefix instead of postfix increments. Merged if
condition checks. Declaration and assignment of variables in one
line. Removed redundant brackets. Added and removed newlines. Fixed
indentation.
* Commands, minor code cleanup: Declaration and assignment of
variables in one line. Return ASAP. Added and removed newlines.
Fixed indentation.
* Cube code cleanup: Replaced 0xffff with GLfloat MaxUShortFloat =
static_cast <GLfloat> (std::numeric_limits <unsigned short>::max
());. Use prefix instead of postfix de- and increments. Declaration
and assignment of variables in one line. Declare variables shortly
before you need them. Merged if condition checks. Added missing
breaks (just a style issue). Added and removed brackets. Added and
removed newlines. Fixed indentation.
* action.cpp and actions.cpp code cleanup: Use pre- instead of postfix
increment. Declaration and assignment of variables in one line.
Merged if condition checks. Removed redundant brackets. Added and
removed newlines. Fixed indentation.
* Rotate Cube code cleanup: Simplified a few calculations of this
type: (360.0 / (x * 2.0)) == 180 / x Declaration and assignment of
variables in one line. Use pre- instead of postfix de- and
increments. Merged if condition checks. Added and removed newlines
and brackets. Fixed indentation. Added TODO comments.
* Fade plugin, minor code cleanup: Declaration and assignment of local
variables in one line. Merged if condition checks. Use pre- instead
of postfix de- and increments. Removed redundant brackets. Added and
removed newlines. Fixed indentation.
* Opacify code cleanup: Declaration of local variables outside of
loops. Calculate activeOpacity and targetOpacity just once, not for
each window. Use prefix instead of postfix increments. Merged if
condition checks. Declaration and assignment of local variables in
one line. Added and removed newlines. Removed redundant brackets.
Fixed indentation. Opacify, functionality fix: Improved the toggling
logic by setting isToggle in the constructor according to the
startup setting, then calling setFunctions (isToggle);,which then
calls screen->handleEventSetEnabled (os, os->isToggle); to fix
Opacify ignoring the "Toggle Opacify on by default" setting. (LP:
#787814). (LP: #787814)
* Widget, minor code cleanup: Declaration and assignment of local
variables in one line. Merged if condition checks. Added and removed
newlines. Added default case to switch (just a style issue). Removed
redundant brackets. Fixed indentation.
* window.cpp code cleanup: Declare variables outside of loops. Reduced
the scope of variables. Do not assign values to variables if those
values are not used. Always bail out of functions ASAP, do not
calculate stuff you might not need. Use pre- instead of postfix de-
and increments. Declaration and assignment of variables in one line.
Merged if condition checks. Added and removed brackets. Added and
removed newlines. Fixed indentation. Added TODOs (removal of magic
numbers).
* Fix for cube.cpp, regression r3720 - Inner sides of cube invisible
now. Wrong variable type was accidentially used, cullInv is of type
int, not bool. (LP: #1183852). (LP: #1184852, #1183852)
* src/output*.cpp cleanup: Return ASAP, do not calculate stuff you do
not need. Declaration and assignment of variables in one line.
Declare local variables outside of loops. Use prefix instead of
postfix increment. Added and removed newlines. Fixed indentation.
* Expo, code cleanup: Declaration of local variables outside of loops.
Use prefix instead of postfix increments. Declaration and assignment
of local variables in one line, if possible. Reduced the scope of
some variables. Removed redundant brackets. Used static_cast <>
(type) instead of (type) cast. Added and removed newlines if
appropriate. Fixed indentation. Added TODOs. Expo, speed
improvements: Do not calculate screen->vpSize ().width () and
screen->vpSize ().height () multiple times, instead save them in the
unsigned ints vpCountHorz and vpCountVert and use those variables
instead. Speed up the curve calculations by using additional
variables to save results to not have to re-calculate those all the
time. The new variables introduced are degToRad, screenWidth,
screenWidthSquared, curveDistSquaredPlusQuarter,
pOne2MinusCurveDist, v0Squared and v2Squared. Also introduced const
float halfGapX = gapX / 2.0 and used this variable in the
calculations of curveDistance and curveRadius. Simplified
calculations of this type: (M_PI / 180.0f) * curveAngle / 2.0, which
is equal to: (M_PI / 360.0f) * curveAngle Do not call
optionGetGroundSize (); twice, instead save the value in the float
groundSize and use that variable in the following calculations.
Removed the creation of the redundant bool hide, which is just used
once in an if-condition check. It does not help to have this bool.
Try to avoid redundant GL_BLEND state changes, they are expensive -
only enable GL_BLEND if it is disabled and just disable it, if it
was disabled before, otherwise do nothing. Try to avoid redundant GL
filter changes - just query the filter state if the mipmap option in
CCSM is enabled. Also just set back the filter to the previous state
if we actually changed it, otherwise do nothing. -5.5f * 2 = -11.0f.
No need to calculate M_PI / 180.0f 720 times: Calculate this value
once instead and save it in the const float mpi, use mpi in the
following looped calculations. Use const int scw in the same loop
instead of calling screen->width () 360 times. glow.cpp: Massively
increased calculation speed of the glow texture: No need for any
macros here -> removed them and replaced them with local variables.
Precalculate values, store them in local variables and use those in
the following calculations (new variables are the ints winRealX,
winRealY, winRealWidth, winRealHeight, halfWinRealWidth,
halfWinRealHeight, xPlusHalfWidth, yPlusHalfHeight, xPlusGlowOff,
yPlusGlowOff, xMinusGlowOff, yMinusGlowOff and the float glowPart).
Used w->geometry ().widthIncBorders () and w->geometry
().heightIncBorders () to determine winRealWidth and winRealHeight.
Expo, fixes: Do not force "One wall per output" on the user, if his
displays use different resolutions. "One big wall" makes a lot of
sense for many multi-screen configs, where not all of the screens
have exactly the same resolution, so if the user explicitely chooses
this mode, Compiz should respect the user's choice. (LP: #1009592).
(LP: #1009592)
* Compiz, redundant and outdated files cleanup: Removed outdated NEWS
files. Removed outdated AUTHORS and ChangeLog files. Removed
plugins/freewins/COPYING - we do not need another copy of the GPL v2
here. Removed another copy of the GPL v2 from plugins/workarounds.
This will reduce package sizes, download time and bring some order
to chaos.
* Expo, .xml.in fixes: Better description of the plugin. Improved and
fixed tooltips. Moved the "Curve Strength" option closer to
"Deformation". Refreshed the quilt patch for Ubuntu: There is no
need to set the default distance to 0.005 as this setting has no
effect without deformation. Set default multi-screen mode to "One
wall per output" for Ubuntu, because "One big wall" works now for
all display configurations and could potentially change the
appearance for Ubuntu users. (LP: #1074487). (LP: #1074487)
* Added contribute directory. Added QtCreatorConfig.xml, a
configuration file for Qt Creator, which adjusts Qt Creator's C++
indentation style to be the same that is used in the Compiz project
(X11, mixed spaces and tabs).
* Mousepoll: Fixed mousepoll version mismatch. (COMPIZ_MOUSEPOLL_ABI
was missing) (LP: #1195659). (LP: #1195659)
* Expo: Simplified the GL filter handling.
* Fixed broken text in all plugins (missing COMPIZ_TEXT_ABI). (LP:
#1196493). (LP: #1196493)
* CCSM: Fixed vertical alignment of the text on the stylized keys.
(Shift, Super, Ctrl, Alt) (LP: #1196345). (LP: #1196345)
* Thumbnail, cleanup: Merged if condition checks. Declaration of
variables when they are needed (C++ style). Removed redundant
brackets. Removed useless "/* Could someone please explain how this
works */" comment. Removed extern const unsigned short
TEXT_DISTANCE, because this variable does not exist anymore (value
is configurable already). Changed if (something > 0.0) to if
(something), 10 times. Changed pointedWin = 0; to pointedWin =
NULL;. Used centerX () and centerY () abstractions from
compiz::window::Geometry to determine the icon center coordinates.
Added and removed newlines, if appropriate. Fixed indentation.
Thumbnail, code speedup: Return ASAP, do not calculate stuff you
might not need. No need for WIN_W (w) and WIN_H (w) macros, removed
those and replaced them with the local variables int winWidth, int
winHeight, int dockWidth and int dockHeight. No need for WIN_X (w)
and WIN_Y (w) macros, replaced those with int dockX and int dockY.
Introduced int tHeight = thumb.height;, int tWidth = thumb.width;,
int halfTWidth = tWidth / 2; and int halfTHeight = tHeight / 2; and
used those variables in the following calculations. Use
igMidPoint[0] and igMidPoint[1] as arguments in the screen-
>outputDeviceForPoint (arg1, arg2) function, instead of re-
calculating the arguments again. Thumbnail, GL speedup: Introduced
GLfloat wxPlusWidth = wx + width;, GLfloat wyPlusHeight = wy +
height;, GLfloat wxPlusWPlusOff = wxPlusWidth + off;, GLfloat
wyPlusHPlusOff = wyPlusHeight + off;, GLfloat wxMinusOff = wx - off;
and GLfloat wyMinusOff = wy - off; and used those coordinates in the
vertexData arrays. No need to re- calculate those values multiple
times. Just query optionGetShowDelay () once and use int showDelay
later. We just enable blending if it is currently disabled and
disable blending only, if it was disabled before.
* src/session.cpp cleanup: Declaration and assignment of local
variables in one line. (this *should* fix bug #1101405) Use pre-
instead of postfix increments. Added and removed newlines. Added
missing break (just a style issue). Fixed indentation. (LP:
#1101405). (LP: #1101405)
* Firepaint, code cleanup: Declare variables outside of loops.
Declaration and assignment of local variables in one line. Use pre-
instead of postfix increment. Removed redundant newlines. Removed
redundant casts. (from (float) optionGetFireColor) Removed redundant
brackets. Added missing break (style issue only). Added comment and
TODO. Fixed indentation. Firepaint, speedup: We just enable GL_BLEND
if it is disabled and we just disable GL_BLEND if it was disabled
before. Introduced the GLfloats xMinusW, xPlusW, yMinusH and yPlusH
to store calculated coordinates instead of recalculating them
multiple times. Introduced float fireLife = optionGetFireLife ();,
float fireWidth = optionGetFireSize ();, float fireHeight =
fireWidth * 1.5f; and bool mystFire = optionGetFireMystical (); and
used those variables inside the loop. Firepaint, .xml.in cleanup:
Firepaint now has 2 tabs, 'General' and 'Particle Settings'. The
name of this plugin is Firepaint, <short> should not contain the
description. Better description of the plugin. Uppercase option
titles. Punctuation for tooltips. Improved tooltips. Firepaint,
fixes: Initialize all class member variables in the ParticleSystem::
ParticleSystem () ctor (LP: #1101512, LP: #1101580). (LP: #1101512,
#1101580)
* img* plugins code cleanup: Always bail out of function ASAP, do not
calculate stuff you might not need. Declare variables outside of
loops so they won't be re-declared in each loop. Use prefix instead
of postfix increments. Declaration and assignment of variables in
one line. Merged if condition checks. Added and removed brackets.
Added and removed newlines, if appropriate. Minor code structure
improvements, declare variables when you need them, not much
earlier. Fixed indentation.
* Text, speed improvements: Introduced const float halfPi = PI / 2.0f;
and const float triHalfPi = halfPi * 3; and used those to draw the
rounded background. Introduced GLfloat xPlusWidth = x + width; and
GLfloat yMinusHeight = y - height; and used those coordinates for
the vertexData array. Text, cleanup: Declaration of local variables
outside of loops. Fixed indentation.
* cube.cpp, code cleanup: #include "privates.h", not <privates.h>.
Merged if condition checks. Declaration of variables, where you need
them to improve the code structure and readability. Use C++ standard
bool for topDir, bottomDir, allCaps and mCapsPainted[output] (bool
true/false instead Bool TRUE/FALSE). Initialize all of the class
member variables in the constructor. Replaced if (priv->mSky.size ()
> 0) with if (!priv->mSky.empty ()). Removed redundant brackets.
Fixed indentation. Added TODO. cube.cpp, code speedup: Do not call
optionGetInactiveOpacity () twice, instead save the value as float
inactiveOpacity and use this variable in the following calculation.
Introduced the variables float halfHsize = hsize / 2.0; and float
tsSize = 360.0f / size; and used those in following calculations to
not have to recalculate those values multiple times. Do not
calculate M_PI / sides and 2 * M_PI / sides multiple times in loops,
instead save those values in the GLfloats mps and tmps and use those
values inside the loops. Use GLdouble mDist2 = 0.5 / mDistance; in
the GLdouble clipPlane* arrays, instead of recalculating this value
multiple times. Use GLfloat oneMinusFStepX = 1.0f - fStepX; and
GLfloat oneMinusFStepY = 1.0f - fStepY; instead of calculating those
values multiple times. Use float outputWidth = outputPtr->width ();
and float outputHeight = outputPtr->height (); instead of calling
the functions multiple times. Introduced the GLfloat normInvert =
0.5f * invert; and used this variable instead of recalculating this
value multiple times. Introduced the GLfloats mSkyWidth and
mSkyHeight and used those in the following loops instead of calling
mSkySize.width () and mSkySize.height () multiple times. Try to
avoid redundant GL_BLEND state changes, because OpenGL will blindly
change the global state, no matter what it currently is set to and
that state change is expensive. So we query and save the actual
blending state in the variable GLboolean glBlendEnabled =
glIsEnabled (GL_BLEND); and just enable it if it isn't already and
just disable it, if it was disabled before. (LP: #1101422, LP:
#1195977) cube.cpp, other fixes: Return false in function
PrivateCubeScreen::updateGeometry (int, int) if sides should ever be
0, which should never happen, but should make Coverity happy. (LP:
#1101541) Initialize all class member variables in the
PrivateCubeScreen:: PrivateCubeScreen (CompScreen *) constructor.
(mTc, mNOutput, mOutput, mOutputMask, mCleared, mCapsPainted) (LP:
#1101575). (LP: #1195977, #1101541, #1101422, #1101575)
* plugins/ezoom/src/ezoom.cpp: Also initialize xtrans and ytrans in
the ctors. Just just enable blending if it is disabled and just
disable it if it was disabled before. Introduced the variables
oWidth, oHeight, halfOWidth and halfOHeight to speed up following
calculations. Return ASAP, do not calculate possibly redundant
stuff. Declaration and assignment of local variables in one line.
Improved readability. Added and removed newlines. Minor indentation
fixes. plugins/ezoom/ezoom.xml.in: Removed redundant whitespaces
from a tooltip. (LP: #1101572). (LP: #1101572)
[ Hu Kang stevenhooke11@xxxxxxxxx ]
* workarounds.cpp: Fix typo in call to XShapeSelectInput. (LP:
#1167284). (LP: #1167284)
* Use XIDefineCursor rather than XDefineCursor. compiz should show a
busy cursor during the application startup stage. the corresponding
code is in scr/screen.cpp:
cps::StartupSequenceImpl::updateStateFeedback () the patch changes
all XDefineCursor to XIDefineCursor (see XInput2 extension) (LP:
#1179155). (LP: #1179155)
[ Łukasz 'sil2100' Zemczak ]
* Qt is stupid since it uses the stupid X11 protocol - let's not set
all the attributes (especially override_redirect) every time, only
in cases when it's actually needed (LP: #1141079). (LP: #1141079)
[ Andrea Azzarone ]
* Satisfy matchers on getProperty as soon as they are set. The order
of evaluation for matchers in Google Mock appears to be undefined -
this means that we can't rely on the first argument being matched
first and the second argument being matched afterwards. In turn,
this means that any GValue may be passed to a GValueMatch which, by
a design flaw, is unable to handle any values of a type it does not
expect (at least not without an API change). It will silently pass
the incorrect type to g_type_get_* which causes internal assertion
failures. At the moment we're just interleaving the calls to
getProperty and get_property - that way the expectations are
satisfied and go away as soon as they're set. This in turn means
that Google Mock only has to traverse one matcher rather than
multiple matchers. (LP: #1187468). (LP: #1187468)
* Extends invisible borders to the title bar too. (LP: #717444). (LP:
#717444)
* Disable grid/put_maximize_key on ubuntu.
* Port to new gmock. Disable some faling tests because of weird leaks.
(LP: #1185265)
* Update window geo only on new decoration size only if mapped. (LP:
#1198000). (LP: #1198000)
* Disable show_desktop_key by default on ubuntu. Will provide the same
option under the unityshell panel. (LP: #1204664)
* Use Glib::RefPtr<Glib::Source> in glib_integration_test and compiz
core too. After the fix of bug
https://bugzilla.gnome.org/show_bug.cgi?id=561885
Glib::Source::~Source is called when both Source::unreference() and
SourceCallbackData::destroy_notify_callback() are called. (LP:
#1214459)
[ Sam Spilsbury ]
* Also take into account the gravity requirements when validating
reposition requests. Get most of that code under test too. (LP:
#1159324). (LP: #1159324)
* Install compizconfig backends to the correct libdir (LP: #1163611).
(LP: #1163611)
* Don't timeout after 3000ms when asking compiz for a startup message.
It can sometimes take longer in the valgrind case. Also timeouts are
bad design for tests. (LP: #1169170). (LP: #1169170)
* Check for USE_GCONF if USE_GSETTINGS is unavailable when
instantiating different types of settings objects. (LP: #1169172).
(LP: #1169172)
* Link in CMAKE_THREAD_LIBS_INIT through GTEST_BOTH_LIBRARIES so it
gets included in everything. Remove redundant links. Require
FindThreads.cmake. (LP: #1171364). (LP: #1171364)
* Explicitly check if the smart pointers are null rather than
converting implicitly to bool as boost 1.53 now marks the bool
operator as explicit (LP: #1172601). (LP: #1172601)
* Rewrite screen size change tests. 1. Rename the overly-terse
variables names to variables names that have some significance 2.
Split the giant three-test structure into multiple tests each with
only one assert 3. Remove a lot of redundant calculation 4. Remove
magic numbers peppered throughout the code. Use constants and
express asserts as relationships between those constants. 5.
Refactor some of the more common test-advancement code (such as
changing the screen size) into the test fixture as common methods.
(LP: #1167983). (LP: #1167983)
* Refactor screenshot code to make it clearer and also to allow us to
take screenshots in glPaintOutput as opposed to paint (). Taking
screenshots in paint () was probably correct pre-GLES, but isn't
really correct now - we want to be able to read off of the currently
bound scratch framebuffer where we last painted the frame. Reading
off the frontbuffer is an imprecise operation because the contents
of both buffers are really undefined after a swap. In the case where
we are not painting to a scratch framebuffer object, we'll just end
up reading from the backbuffer anyways, which would be correct to do
mid-frame. Also added the new static const GLenums
DRAW_FRAMEBUFFER_BINDING and READ_FRAMEBUFFER_BINDING to opengl.h.
(LP: #771875). (LP: #771875)
* Set libcompizconfig_libdir before the modules get a chance to see
it. (LP: #1173799). (LP: #1173799)
* Try to launch tests on another server if there's tests running in
parallel. Provide our own compiz_xorg_gtest_main and subclass
xorg::testing::Environment to try and launch tests on another
display if there's tests running on one already. This isn't by any
means perfect - there are still race conditions surrounding
XOpenDisplay and parallel test runs but it makes a more smaller time
gap for conditions such as: 1. Client has a server grab on the
display we're checking and won't let go. 2. Two servers get
launched on one port and one set of tests interfere with the
other. It also means that we're now unable to configure the display
port, log file and config file on the command line. But we weren't
using that anyways. Finally, the logs now point to
/tmp/Compiz.Xorg.GTest.displaynum.log (LP: #1178514). (LP: #1178514)
* Fix some files not installing: 1. gsettings schemas never get added
to the install_manifest list because we use install (CODE) so we
need to add a custom uninstall target for those, and also need to
recompile on uninstall too 2. Run the gtk-update-icon-cache stage
during install for ccsm and also add icon-theme.cache to the
uninstall target (LP: #1168475). (LP: #1168475)
* Wall: Fixed broken wall edge flipping functions: "Edge Flip Pointer"
"Edge Flip Move" Removed void WallScreen::updateScreenEdgeRegions ()
completely. This function not needed hereat all, no other plugin
needs to re-define the screen edge regions by itself - just core
should do that. The screen edge region updating also confused the
edge flipping functionality. case ConfigureNotify: just breaks out
now Added missing default: case and a break (just a style issue).
Minor cleanup in bool WallScreen::initiateFlip (...). One
declaration per line. Note: "Edge Flip DnD" still seems to be
broken, but will be fixed in a follow-up proposal. (LP: #771448, LP:
#858845). (LP: #771448, #858845)
* Add a small compiz_autopilot_acceptance_tests binary based on gtest.
This will find autopilot and run a predefined list of tests, wrapped
up in the familiar google test format. The predefined list is
basically a bunch of tests which effectively interact with the
window manager. (LP: #1170013). (LP: #1170013)
* Change the behaviour of undecorating windows. Previously when a
window was undecorated, we would shift it back to an appropriate
position according to its gravity member. That behaviour was
problematic because in the StaticGravity case the window has to just
stay in the same place. But then if you had a window with
StaticGravity which then did get a decoration and later removed it,
it would be placed as though it was decorated and appear to be in
the wrong place. The correct behaviour is to place all windows as
though they have decorations, and then when decorations are removed,
to move the window back to the corner as indicated in its gravity
and then expand its size to cover the obscured regions no longer
hidden because the decorations went away. (LP: #1165343). (LP:
#1165343)
* Added some new hooks to PluginClassHandler to allow a VTable to
specify if loaded. PluginClassHandler::get () was designed to simply
instantiate an instance of that class for the core structure, but it
did this without checking if the plugin was loaded. Added some new
methods to PluginClassHandler exposed by LoadedPluginClassBridge and
only accessible by those who implement PluginKey to specify globally
whether or not a plugin is actually loaded, so that
PluginClassHandler can return accordingly. Integration and unit
tests added as appropriate (LP: #1169620) (LP: #1101026). (LP:
#1101026, #1169620)
* Satisfy matchers on getProperty as soon as they are set. The order
of evaluation for matchers in Google Mock appears to be undefined -
this means that we can't rely on the first argument being matched
first and the second argument being matched afterwards. In turn,
this means that any GValue may be passed to a GValueMatch which, by
a design flaw, is unable to handle any values of a type it does not
expect (at least not without an API change). It will silently pass
the incorrect type to g_type_get_* which causes internal assertion
failures. At the moment we're just interleaving the calls to
getProperty and get_property - that way the expectations are
satisfied and go away as soon as they're set. This in turn means
that Google Mock only has to traverse one matcher rather than
multiple matchers. (LP: #1187468). (LP: #1187468)
* Revert revision 3278.
* Immediately update the window matrices and regions if the number of
textures changed. (LP: #1189369). (LP: #1189369)
* Provide a basic decor plugin acceptance test suite. This change
provides a simple acceptance test suite for the decor plugin. It
creates a fake window decorator (cdt::FakeDecorator) and allows
users to create fake decorations (eg cdt::FakePixmapDecoration)
which can be serialized as decoration properties and set on windows
under xorg-gtest. It also launches compiz with the opengl, composite
and decor plugins loaded and runs some basic tests. Among them:
BaseDecorAcceptance. Startup: Basic canary "can we start compiz with
these plugins" test
FakeDecoratorSessionOwnerNameSetOnSelectionOwner: Create a fake
decorator, ensure that libdecoration sets our session name "fake" on
the selection owner FakeDecoratorReceiveClientMessage: Create fake
decorator, ensure that libdecoration posts a client message to the
root window announcing that the new decorator exists.
DecorationSupportsWindowType: Create a fake decorator, announce
support for the WINDOW type decorations and ensure that the correct
atom is set on the session owner window.
DecorationSupportsPixmapType: Create a fake decorator, announce
support for the PIXMAP type decorations and ensure that the correct
atom is set on the session owner window.
DecorFakeDecoratorAcceptance. WindowDefaultFallbackNoExtents: By
default, newly created windows should recieve a fallback decoration
but they should not have any frame extents.
DecorWithPixmapDefaultsAcceptance. These tests create a default
pixmap decoration to use in the hypothetical situation that the
window decorator hasn't yet generated a decoration for this window.
FallbackRecieveInputFrameNotify: Verify that we get a
_COMPIZ_WINDOW_DECOR_INPUT_FRAME property set on the client when it
is created and mapped (eg, an input frame window was annonuced to be
created) FallbackHasInputFrameInParent: Verify that a second window
exists in the frame window after this message was recieved.
FallbackNormalWindowExtentOnDecoration: Verify that
_NET_FRAME_EXTENTS is set to the default window extents for the
default decoration when the window was mapped.
FallbackNormalWindowInputOnFrame: Verify that the input window
matches the extents set. PixmapDecoratedWindowAcceptance. These
tests create a new window and an associated unique decoration for
that window. MaximizeBorderExtentsOnMaximize: Maximize the window
and ensure that the correct border extents are used.
MaximizeBorderExtentsOnVertMaximize: Vertically maximize the window
and ensure that the correct border extents are used.
MaximizeBorderExtentsOnHorzMaximize: Horizontally maximize the
window and ensure that the correct border extents are used.
MaximizeFrameWindowSizeEqOutputSize: Maximie the window and ensure
that the frame window exactly equals the output size.
VertMaximizeFrameWindowSizeEqOutputYHeight: Maximize the window and
ensure that the frame window's Y and Height values are consistent
with the output size. HorzMaximizeFrameWindowSizeEqOutputXWidth:
Ditto horizontal maximization.
DISABLED_VertMaximizeFrameWindowSizeSameXWidth: Maximize the window
vertically and ensure that the frame window's border-relative X
position and width does not change. This test is disabled, as the
behavior in compiz is currently broken, (but it means that we can
fix it later and enable the test).
DISABLED_HorzMaximizeFrameWindowSizeSameYHeight Maximize the window
horizontally and ensure that the frame window's border-relative Y
position and height does not change. This test is disabled, as the
behavior in compiz is currently broken, (but it means that we can
fix it later and enable the test). (LP: #1188900). (LP: #1188900)
* Only mark for no further instantiations once we've finished
destructing the plugin (LP: #1193596). (LP: #1193596)
* Add more acceptance tests for the decor plugin.
PixmapDecoratedWindowAcceptance. UndecoratedWindowExpandToOrigSize
Test that upon undecoration, the window has exactly the same
geometry as it did before decoration.
DISABLED_UndecorateStaticGravityWindow Tests that for windows with a
static gravity, the window has exactly the same geometry as it did
before decoration. Disabled, as core is currently not moving the
window with the static gravity back to where it started.
AdjustmentExtents/PixmapDecorationAdjustment.
AdjustRestoredWindowBorderMovesClient/P Test that changing the
border extents causes the client window's absolute geometry to
change. DISABLED_AdjustRestoredWindowBorderShrinkClient/P Tests that
changing the border extents causes the client window's absolute
geometry to shrink by the amount of border. Disabled, as the current
behavior is to expand the frame window as opposed to shrinking the
client (but this will be changed).
DISABLED_ClientExpandsAsBorderShrinks/P Tests that as the border
shrinks away, the client expands back to its original size.
Disabled, as the current behavior is to expand the frame window as
opposed to shrinking the client (but this will be changed).
DISABLED_ClientExpandsAsBorderShrinksWhilstMaximized/P Tests that
even if the client is maximized, if the restored border shrinks away
it demaximizes back to the same position while also accounting for
any change in the restored window border size. Disabled, as the
current behavior is to expand the frame window as opposed to
shrinking the client (but this will be changed).
DISABLED_ClientExpandsAsBorderShrinksWhilstUndecorated/P Tests that
even when the client is not permitted to be decorated because the
decoration hint was removed, when it is redecorated it will be moved
to the correct position taking into account any changes in its
border size. Disabled, as the current behavior is to expand the
frame window as opposed to shrinking the client (but this will be
changed). DISABLED_AdjustRestoredWindowInputNoMoveClient/P Tests
that adjusting the input extents (as independent from the border
extents) of the client does not cause the client to move. Disabled,
as this behavior appears to be broken in core. Move the
"GetImmediateParent" function into the compiz::testing namespace so
that it can be used by other tests. (LP: #1188900)
* Unrevert 3728, fix failing tests. Change the behaviour of
undecorating windows. Previously when a window was undecorated, we
would shift it back to an appropriate position according to its
gravity member. That behaviour was problematic because in the
StaticGravity case the window has to just stay in the same place.
But then if you had a window with StaticGravity which then did get a
decoration and later removed it, it would be placed as though it was
decorated and appear to be in the wrong place. The correct behaviour
is to place all windows as though they have decorations, and then
when decorations are removed, to move the window back to the corner
as indicated in its gravity and then expand its size to cover the
obscured regions no longer hidden because the decorations went away.
(LP: #1165343). 1. Completely remove decorOffsetMove and other
related code from decor.cpp. Put the logic to handle the
window->input () - window->border () placement offset inside of
setWindowFrameExtents instead. Now the window will always be
offset from its original non-decorated position to the new
decorated position, rather than having to guess between
decoration sizes. 2. Make saveGeometry and restoreGeometry work
relative to window->border () as opposed to including it in the
saved geometry. It is possible that the border size might
change during maximization, as such, we don't want to save the
position with the border before maximizing. Instead save the
position as if it were never decorated so that when the window
is restored it can be restored to its original position and
then adjusted for its new border size. 3. Fix a few typoes in the
tests. 4. Moved some commonly used matchers into compiz::testing
5. Make COMPIZ_PLUGIN_DIR accept multiple directories and look in
each one of them for the plugin 6. Set COMPIZ_PLUGIN_DIR
appropriately for each plugin that we wish to load on startup
so that we load locally built plugins as opposed to installed
ones. 7. Uncomment compiz_discover_tests for the acceptance
tests. Now they are run by default. (LP: #1195522). (LP:
#1195522, #1165343)
* Add a simple script for making releases.
* Port to new gmock. Disable some faling tests because of weird leaks.
(LP: #1185265)
* Don't add the frame to the toplevel stack if it hasn't been created
yet. In the event that a window is unreparented or destroyed, we
usually need to add its frame window to the toplevel window stack
until the time at which we recieve a DestroyNotify for it, as there
may be incoming ConfigureNotify events puporting to stack other
windows relative to that frame. However, this does not apply in the
case where we have not yet received a CreateNotify for the frame
window. In that case, it is not possible for any stacking requests
to be made relative to this window, so it does not need to be added
immediately. Instead, we can add it at the time that we recieve a
CreateNotify for it as a regular override redirect window until the
time that it is later destroyed. (LP: #1171314). (LP: #1171314)
* Remove redundant src/logmessage/include/core/logmessage.h (LP:
#1067246). (LP: #1067246)
* Adjust acceptance tests for the fix to LP: #1198000 1. Always set
frame extents before updating the frame 2. Added
COMPIZ_NO_CONFIGURE_BUFFER_LOCKS so that we don't have to deal with
the delayed configure requests logic in the tests where it does not
help 3. Split restoredDecorationSize in to
restoredDecorationBorderSize and restoredDecorationInputSize so that
we can measure the size of the decoration both in terms of its
visible and invisible border 4. Wait for the default decoration
properly 5. Capture the initial geometry of the window with and
without decorations when the window gets its first decoration. Use
these values to calculate the size changes in the window from then
on instead of its creation values 6. Just flag when the window was
first decorated in setWindowFrameExtents rather than checking if it
is mapped. We only want to not resize the window once. (LP:
#1198000)
* Release version 0.9.10.0
* Bump VERSION to 0.9.10.2
[ Ubuntu daily release ]
* Automatic snapshot from revision 3781
-- Ubuntu daily release <ps-jenkins@xxxxxxxxxxxxxxxxxxx> Thu, 22 Aug 2013 06:58:07 +0000
** Changed in: compiz (Ubuntu)
Status: Confirmed => Fix Released
** Bug watch added: freedesktop.org Bugzilla #61182
https://bugs.freedesktop.org/show_bug.cgi?id=61182
** Bug watch added: GNOME Bug Tracker #561885
https://bugzilla.gnome.org/show_bug.cgi?id=561885
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https://bugs.launchpad.net/bugs/771875
Title:
Compiz Screenshot renders blue overlay on screenshots
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References