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Message #49847
[Bug 1251777] Re: [regression] Semi-maximizing and then restoring the window does not return it to it's original place using Ctrl-Super-Left/Right
This bug was fixed in the package compiz -
1:0.9.11+14.04.20140214-0ubuntu1
---------------
compiz (1:0.9.11+14.04.20140214-0ubuntu1) trusty; urgency=low
[ Timo Jyrinki ]
* Bump version to 0.9.11
[ Marco Trevisan (Treviño) ]
* debian/00_remove_decor_in_unity_session.py: add migration script
to avoid to load the decor plugin on compiz startup when using unity.
* debian/compiz-gnome.gconf-defaults: disable decor plugin on unity session
[ Sebastien Bacher ]
* debian/compiz-gnome.links: lists keybinding in unity-control-center
* typo fix in the previous commit. (LP: #1271710)
[ Iven Hsu ]
* Opacify: Only dim the windows above the active window.(LP:
#1189374). (LP: #1189374)
* KWD: Fix compile errors with KDE 4.11. The KWin developers made
kdecorationbridge.h private. See:
http://lists.freedesktop.org/archives/compiz/2013-March/003479.html
(LP: #1193792). (LP: #1193792)
[ Nikolay Martynov ]
* When static switcher is enabled and has an option to show
application icon turned on the icons are expected to be ~1/3 of a
thumbnail (48px). Instead they are displayed in 512px size and
completely cover everything. This change addresses this issue. See
LP #1173914. (LP: #1173914, #1186426)
[ BryanFRitt ]
* Fixed the non-working Annotate 'Clear' Button. Moved this option's
CCSM position upwards to keep the button shortcuts together. (LP:
#1202907). (LP: #1202907)
[ CI bot ]
* Flush trunk to Ubuntu
[ William Hua ]
* Replace <Primary> with <Control> in CCSM. Fixes
https://bugs.launchpad.net/compiz/+bug/1069121. (LP: #1069121)
* Tweak support of key bindings of the form
'<Modifier>Modifier_KeySym'. We tweak a bit the behaviour of key
bindings such as '<Control>Shift_L' and '<Alt>Alt_R'. 1. We ignore
the order of key pressing and releasing, so tapping
'<Shift>Control_L' is the same as '<Control>Shift_L'. 2. We properly
handle the double modifiers case, for example '<Control>Control_R'.
3. We also parse key bindings with '<Primary>' being equivalent to
'<Control>'.
* Fix GSettings tests with extra slash.
* Add an interface for plugins to provide non-option key actions that
can be triggered.
[ Eleni Maria Stea ]
* It fixes the bug #1245886. In DecorScreen::handleEvent compiz
shouldn't try to handle any events if there's no active window yet.
(LP: #1245886)
* Compiz static analysis shows that some compiz classes have virtual
methods but not virtual destructors. Added the virtual destructors
to get rid of warnings and potential memory leaks.
* fixed cmake syntax errors.
* CMake considered compiz a C++ project and couldn't find some
dependencies like pthreads. Defined compiz as a C, CXX project to
fix the issue.
[ Povilas Kanapickas ]
* Opacify: Properly initialize window drawing for new windows in
Opacify plugin. (LP: #787814, part 2). (LP: #787814)
* Opacify: Fix damage generation in the Opacify plugin. When setting
opacity to some value, non-opacified windows need to be damaged
regardless of opacity, whereas opacified windows need to be damaged
only if opacity changes. Remove uses of OPACIFY_WINDOW and
OPACIFY_SCREEN. These macros cause significant loss of readability
while providing no observable benefits.
* OpenGL, fragment shader: Run the opacity filter after all other
filters have been run. (LP: #1257223). (LP: #1257223)
[ Daniel van Vugt ]
* This branch is 0.9.11
[ Hu Kang ]
* Remove redundant src/logmessage/include/core/logmessage.h (LP:
#1067246). (LP: #1067246)
[ Brandon Schaefer ]
* Unrevert 3728, fix failing tests. Change the behaviour of
undecorating windows. Previously when a window was undecorated, we
would shift it back to an appropriate position according to its
gravity member. That behaviour was problematic because in the
StaticGravity case the window has to just stay in the same place.
But then if you had a window with StaticGravity which then did get a
decoration and later removed it, it would be placed as though it was
decorated and appear to be in the wrong place. The correct behaviour
is to place all windows as though they have decorations, and then
when decorations are removed, to move the window back to the corner
as indicated in its gravity and then expand its size to cover the
obscured regions no longer hidden because the decorations went away.
(LP: #1165343). 1. Completely remove decorOffsetMove and other
related code from decor.cpp. Put the logic to handle the
window->input () - window->border () placement offset inside of
setWindowFrameExtents instead. Now the window will always be
offset from its original non-decorated position to the new
decorated position, rather than having to guess between
decoration sizes. 2. Make saveGeometry and restoreGeometry work
relative to window->border () as opposed to including it in the
saved geometry. It is possible that the border size might
change during maximization, as such, we don't want to save the
position with the border before maximizing. Instead save the
position as if it were never decorated so that when the window
is restored it can be restored to its original position and
then adjusted for its new border size. 3. Fix a few typoes in the
tests. 4. Moved some commonly used matchers into compiz::testing
5. Make COMPIZ_PLUGIN_DIR accept multiple directories and look in
each one of them for the plugin 6. Set COMPIZ_PLUGIN_DIR
appropriately for each plugin that we wish to load on startup
so that we load locally built plugins as opposed to installed
ones. 7. Uncomment compiz_discover_tests for the acceptance
tests. Now they are run by default. (LP: #1195522). (LP:
#1195522, #1165343)
* If we receive a stateNotifyChange, we check if we are in a max
state. If so, overwrite the xwc with either X | W, or Y | H
depending on the semi max state with the orig position before we
went into a semi max state. This way when we leave any sort of max
state the orig position is restored. If the window is being grabbed
we do not overwrite the position, which it gets its own value at
that point (instead of the orig pos). (LP: #892012)
[ Marco Trevisan (Treviño) ]
* debian/patches/ubuntu-config.patch: remove grid custom keybindings
for window management We handle these directly in unity
(lp:~3v1n0/unity/super-arrows-shortcuts). (LP: #992697)
* ActionMenu: weak ref the action menu on creation, and unref it on
destroy Also, now the widget destruction automatically unset the
menu. This makes the object to be correctly finalized (not only
disposed) making sure the internal idle into WnckActionMenu gets
stopped. (LP: #1191853)
* debian/patches/ubuntu-config.patch: Don't use Ctrl+Alt+KP_0 for grid
maximize Otherwise this clashes with default minimize key. (LP:
#1236899)
* Window: disable the size adjustments when decorating/undecorating
windows. (LP: #1238111)
* Window: resize a maximized window if the decorations changed, so
that it will fill all the available space.
* compiz-gnome: remove decor plugin from unity profile.
[ Michail Bitzes ]
* Plugin wizard ported to OpenGL|ES. Use GLVertexBuffer. Enable
building for GLES. Enable architectures armel and armhf. (LP:
#1196003). (LP: #1196003)
* Wizard plugin: No more segfaults/crashes when changing options in
CCSM. (LP: #1195996) Gradual fade out of particles when terminating.
(LP: #1196010) Typo fixed in wizard.xml.in. optionNotify added for
some options that were missing it. Code cleanup: Declare variables
outside of loops. Functions moved from class WizardScreen to class
ParticleSystem. (similar to firepaint/showmouse) We just enable
GL_BLEND if it is disabled and we just disable GL_BLEND if it was
disabled before. Many other style and indentation fixes. (LP:
#1196010, #1195996)
* Plugin showrepaint ported to OpenGL|ES. Use GLVertexBuffer. Enable
building for GLES. Enable architectures armel and armhf. .
[ Chris Townsend ]
* Removed logic in the calculateWallOffset() function in the Expo
plugin that only accounted for offsetting the expo animation on the
left-most and top-most monitor. Also removed the
TestNoOffsetIfOutputIsNotOrigin test since this test is now invalid.
(LP: #1031710)
* Ctrl-Alt-Del should open the gnome-system-monitor at the processes
tab. This fix uses the commands plugin to override the default
action. This includes: - Install the commands plugin by default. -
Breaks/Replaces the compiz-plugins package for versions earlier than
0.9.10. - Patch commands.xml and integrated.xml to map gnome-system-
monitor to Ctrl-Alt-Del by default. - Start the command plugin upon
Compiz starting. (LP: #890747)
* Alt-Tabbing or Launcher selecting a window that is over 50% in a
different viewport should not switch the viewport nor change the
placement of the window. The fix is to add an option to turn this
behavior on or off. By default, the option is on, but Ubuntu is
patched to turn it off to fix this bug. (LP: #1092323)
* Fix regression when selecting apps on a different viewport than the
current one will no longer automatically switch the viewport. (LP:
#1228352)
* Fix issue where non-resizable windows and semi-maximized window
would have an area near the top of the title bar that could not be
grabbed. (LP: #1228507)
* Remove seemingly useless code in the SnapWindow::resizeNotify()
method where a snapped window that is being resized on the opposite
side of the snap would cause orders of magnitude more calls to
window->resize() and kill performance. (LP: #1019139)
* Need to revert rev. 3798 because it has a bad side effect of
"hanging" all of the windows when restarting Compiz and rendering
the desktop unusable.
* Bump ABI version due to some recent changes.
* When saving window geometry when going into maximized/semi-
maximized, also save for grabbed windows as well. This fixes a
desktop hang condition. (LP: #1244754)
* Second part of the fix to keep the workspace from automatically
switching when more than half of the window is contained in another
workspace. (LP: #1092323)
* Add new Grid shortcuts for Ctrl-Super-Left/Right to left/right semi-
maximize windows (removed from Unity). Patch Grid to use Ctrl-Super-
Up to maximize a gridded window instead of using core. This helps in
restoring a window back to it's original place before being gridded.
Account for left and right borders when restoring a gridded window
since the window would shrink and shift by this amount. (LP:
#1251777)
[ James Jones ]
* OpenGL contexts are reference counted and only destroyed once they
are no longer current to any thread. To ensure the context really is
destroyed, lose current from it before destroying it. (LP: #1213809)
[ Sami Jaktholm ]
* Expo plugin: 1) Always fetch the dndButton action in dndFini. The
action given to dndFini might be a key or edge binding action if
expo was terminated during window DnD. We shouldn't set their state
to CompAction::StateInitButton or the bindings break. 2) Pass NULL
action to termExpo if invoked from handleEvent Previously we passed
the action of expoKey to termExpo which in turn passed it to
dndFini. DndFini changed the action state to
CompAction::StateInitButton that broke the keybinding. Now that
dndFini fetches the dndButton action itself, there's no need to
fetch it in handleEvent too as dndFini is the only one using the
action. (LP: #1131106)
* Expo: Cast denominators of integer divisions to floats before
performing a matrix translation to viewports with the results.
Otherwise rounding errors in cases the results are not an integers
cause the viewports to be painted offscreen. (LP: #438580)
* Port dbus introspection to compiz 0.9. move xml creation to a
separate class (IntrospectionResponse) for easier. memory management
(allocate buffer and writer in ctor, free in dtor). move duplicated
response sending code to a separate method that takes.
IntrospectionResponse and sends the resulting xml. Refactor
handle*IntrospectMessage to work with compiz 0.9 interfaces. This
also fixes the broken list method which was a result of logic error.
The code to invoke list handler was never reached. This fixes most
of the issues noted in bug 749084. (LP: #749084)
* Bias the current viewport in addWindowSizeChanges. If window is
visible in the current viewport, use that viewport when calculating
geometries in addWindowSizeChanges. Otherwise the current method is
used. This way visible windows are maximized in the current
viewport. However, offscreen windows won't jump back to the active
viewport if window maximizes by itself or addWindowSizeChanges is
called for some other reason. (LP: #776435)
* Expo: Recompute glow quads if a desktop window is resized. (LP:
#1090713). (LP: #1090713)
* Decor: Use maximized border extents only if window is fully
maximized. The decorator draws a normal border around semi-maximized
windows. When maximized border extents were used for semi-maximized
windows, compiz didn't reserve any space for the border in its
geometry calculations. At least following problems are a result of
this behavior: Semi-maximized windows have 1px borders drawn on
adjacent workspaces. (LP: #986051). Grid placed window overlaps the
adjacent viewport (LP: #898870). (LP: #986051, #898870)
[ MC Return ]
* Fade plugin, minor code cleanup: Declaration and assignment of local
variables in one line. Merged if condition checks. Use pre- instead
of postfix de- and increments. Removed redundant brackets. Added and
removed newlines. Fixed indentation.
* Opacify code cleanup: Declaration of local variables outside of
loops. Calculate activeOpacity and targetOpacity just once, not for
each window. Use prefix instead of postfix increments. Merged if
condition checks. Declaration and assignment of local variables in
one line. Added and removed newlines. Removed redundant brackets.
Fixed indentation. Opacify, functionality fix: Improved the toggling
logic by setting isToggle in the constructor according to the
startup setting, then calling setFunctions (isToggle);,which then
calls screen->handleEventSetEnabled (os, os->isToggle); to fix
Opacify ignoring the "Toggle Opacify on by default" setting. (LP:
#787814). (LP: #787814)
* Widget, minor code cleanup: Declaration and assignment of local
variables in one line. Merged if condition checks. Added and removed
newlines. Added default case to switch (just a style issue). Removed
redundant brackets. Fixed indentation.
* window.cpp code cleanup: Declare variables outside of loops. Reduced
the scope of variables. Do not assign values to variables if those
values are not used. Always bail out of functions ASAP, do not
calculate stuff you might not need. Use pre- instead of postfix de-
and increments. Declaration and assignment of variables in one line.
Merged if condition checks. Added and removed brackets. Added and
removed newlines. Fixed indentation. Added TODOs (removal of magic
numbers).
* Fix for cube.cpp, regression r3720 - Inner sides of cube invisible
now. Wrong variable type was accidentially used, cullInv is of type
int, not bool. (LP: #1183852). (LP: #1184852, #1183852)
* src/output*.cpp cleanup: Return ASAP, do not calculate stuff you do
not need. Declaration and assignment of variables in one line.
Declare local variables outside of loops. Use prefix instead of
postfix increment. Added and removed newlines. Fixed indentation.
* Expo, code cleanup: Declaration of local variables outside of loops.
Use prefix instead of postfix increments. Declaration and assignment
of local variables in one line, if possible. Reduced the scope of
some variables. Removed redundant brackets. Used static_cast <>
(type) instead of (type) cast. Added and removed newlines if
appropriate. Fixed indentation. Added TODOs. Expo, speed
improvements: Do not calculate screen->vpSize ().width () and
screen->vpSize ().height () multiple times, instead save them in the
unsigned ints vpCountHorz and vpCountVert and use those variables
instead. Speed up the curve calculations by using additional
variables to save results to not have to re-calculate those all the
time. The new variables introduced are degToRad, screenWidth,
screenWidthSquared, curveDistSquaredPlusQuarter,
pOne2MinusCurveDist, v0Squared and v2Squared. Also introduced const
float halfGapX = gapX / 2.0 and used this variable in the
calculations of curveDistance and curveRadius. Simplified
calculations of this type: (M_PI / 180.0f) * curveAngle / 2.0, which
is equal to: (M_PI / 360.0f) * curveAngle Do not call
optionGetGroundSize (); twice, instead save the value in the float
groundSize and use that variable in the following calculations.
Removed the creation of the redundant bool hide, which is just used
once in an if-condition check. It does not help to have this bool.
Try to avoid redundant GL_BLEND state changes, they are expensive -
only enable GL_BLEND if it is disabled and just disable it, if it
was disabled before, otherwise do nothing. Try to avoid redundant GL
filter changes - just query the filter state if the mipmap option in
CCSM is enabled. Also just set back the filter to the previous state
if we actually changed it, otherwise do nothing. -5.5f * 2 = -11.0f.
No need to calculate M_PI / 180.0f 720 times: Calculate this value
once instead and save it in the const float mpi, use mpi in the
following looped calculations. Use const int scw in the same loop
instead of calling screen->width () 360 times. glow.cpp: Massively
increased calculation speed of the glow texture: No need for any
macros here -> removed them and replaced them with local variables.
Precalculate values, store them in local variables and use those in
the following calculations (new variables are the ints winRealX,
winRealY, winRealWidth, winRealHeight, halfWinRealWidth,
halfWinRealHeight, xPlusHalfWidth, yPlusHalfHeight, xPlusGlowOff,
yPlusGlowOff, xMinusGlowOff, yMinusGlowOff and the float glowPart).
Used w->geometry ().widthIncBorders () and w->geometry
().heightIncBorders () to determine winRealWidth and winRealHeight.
Expo, fixes: Do not force "One wall per output" on the user, if his
displays use different resolutions. "One big wall" makes a lot of
sense for many multi-screen configs, where not all of the screens
have exactly the same resolution, so if the user explicitely chooses
this mode, Compiz should respect the user's choice. (LP: #1009592).
(LP: #1009592)
* Compiz, redundant and outdated files cleanup: Removed outdated NEWS
files. Removed outdated AUTHORS and ChangeLog files. Removed
plugins/freewins/COPYING - we do not need another copy of the GPL v2
here. Removed another copy of the GPL v2 from plugins/workarounds.
This will reduce package sizes, download time and bring some order
to chaos.
* Expo, .xml.in fixes: Better description of the plugin. Improved and
fixed tooltips. Moved the "Curve Strength" option closer to
"Deformation". Refreshed the quilt patch for Ubuntu: There is no
need to set the default distance to 0.005 as this setting has no
effect without deformation. Set default multi-screen mode to "One
wall per output" for Ubuntu, because "One big wall" works now for
all display configurations and could potentially change the
appearance for Ubuntu users. (LP: #1074487). (LP: #1074487)
* Added contribute directory. Added QtCreatorConfig.xml, a
configuration file for Qt Creator, which adjusts Qt Creator's C++
indentation style to be the same that is used in the Compiz project
(X11, mixed spaces and tabs).
* Mousepoll: Fixed mousepoll version mismatch. (COMPIZ_MOUSEPOLL_ABI
was missing) (LP: #1195659). (LP: #1195659)
* Expo: Simplified the GL filter handling.
* Fixed broken text in all plugins (missing COMPIZ_TEXT_ABI). (LP:
#1196493). (LP: #1196493)
* CCSM: Fixed vertical alignment of the text on the stylized keys.
(Shift, Super, Ctrl, Alt) (LP: #1196345). (LP: #1196345)
* Thumbnail, cleanup: Merged if condition checks. Declaration of
variables when they are needed (C++ style). Removed redundant
brackets. Removed useless "/* Could someone please explain how this
works */" comment. Removed extern const unsigned short
TEXT_DISTANCE, because this variable does not exist anymore (value
is configurable already). Changed if (something > 0.0) to if
(something), 10 times. Changed pointedWin = 0; to pointedWin =
NULL;. Used centerX () and centerY () abstractions from
compiz::window::Geometry to determine the icon center coordinates.
Added and removed newlines, if appropriate. Fixed indentation.
Thumbnail, code speedup: Return ASAP, do not calculate stuff you
might not need. No need for WIN_W (w) and WIN_H (w) macros, removed
those and replaced them with the local variables int winWidth, int
winHeight, int dockWidth and int dockHeight. No need for WIN_X (w)
and WIN_Y (w) macros, replaced those with int dockX and int dockY.
Introduced int tHeight = thumb.height;, int tWidth = thumb.width;,
int halfTWidth = tWidth / 2; and int halfTHeight = tHeight / 2; and
used those variables in the following calculations. Use
igMidPoint[0] and igMidPoint[1] as arguments in the screen-
>outputDeviceForPoint (arg1, arg2) function, instead of re-
calculating the arguments again. Thumbnail, GL speedup: Introduced
GLfloat wxPlusWidth = wx + width;, GLfloat wyPlusHeight = wy +
height;, GLfloat wxPlusWPlusOff = wxPlusWidth + off;, GLfloat
wyPlusHPlusOff = wyPlusHeight + off;, GLfloat wxMinusOff = wx - off;
and GLfloat wyMinusOff = wy - off; and used those coordinates in the
vertexData arrays. No need to re- calculate those values multiple
times. Just query optionGetShowDelay () once and use int showDelay
later. We just enable blending if it is currently disabled and
disable blending only, if it was disabled before.
* src/session.cpp cleanup: Declaration and assignment of local
variables in one line. (this *should* fix bug #1101405) Use pre-
instead of postfix increments. Added and removed newlines. Added
missing break (just a style issue). Fixed indentation. (LP:
#1101405). (LP: #1101405)
* Firepaint, code cleanup: Declare variables outside of loops.
Declaration and assignment of local variables in one line. Use pre-
instead of postfix increment. Removed redundant newlines. Removed
redundant casts. (from (float) optionGetFireColor) Removed redundant
brackets. Added missing break (style issue only). Added comment and
TODO. Fixed indentation. Firepaint, speedup: We just enable GL_BLEND
if it is disabled and we just disable GL_BLEND if it was disabled
before. Introduced the GLfloats xMinusW, xPlusW, yMinusH and yPlusH
to store calculated coordinates instead of recalculating them
multiple times. Introduced float fireLife = optionGetFireLife ();,
float fireWidth = optionGetFireSize ();, float fireHeight =
fireWidth * 1.5f; and bool mystFire = optionGetFireMystical (); and
used those variables inside the loop. Firepaint, .xml.in cleanup:
Firepaint now has 2 tabs, 'General' and 'Particle Settings'. The
name of this plugin is Firepaint, <short> should not contain the
description. Better description of the plugin. Uppercase option
titles. Punctuation for tooltips. Improved tooltips. Firepaint,
fixes: Initialize all class member variables in the ParticleSystem::
ParticleSystem () ctor (LP: #1101512, LP: #1101580). (LP: #1101512,
#1101580)
* img* plugins code cleanup: Always bail out of function ASAP, do not
calculate stuff you might not need. Declare variables outside of
loops so they won't be re-declared in each loop. Use prefix instead
of postfix increments. Declaration and assignment of variables in
one line. Merged if condition checks. Added and removed brackets.
Added and removed newlines, if appropriate. Minor code structure
improvements, declare variables when you need them, not much
earlier. Fixed indentation.
* Text, speed improvements: Introduced const float halfPi = PI / 2.0f;
and const float triHalfPi = halfPi * 3; and used those to draw the
rounded background. Introduced GLfloat xPlusWidth = x + width; and
GLfloat yMinusHeight = y - height; and used those coordinates for
the vertexData array. Text, cleanup: Declaration of local variables
outside of loops. Fixed indentation.
* cube.cpp, code cleanup: #include "privates.h", not <privates.h>.
Merged if condition checks. Declaration of variables, where you need
them to improve the code structure and readability. Use C++ standard
bool for topDir, bottomDir, allCaps and mCapsPainted[output] (bool
true/false instead Bool TRUE/FALSE). Initialize all of the class
member variables in the constructor. Replaced if (priv->mSky.size ()
> 0) with if (!priv->mSky.empty ()). Removed redundant brackets.
Fixed indentation. Added TODO. cube.cpp, code speedup: Do not call
optionGetInactiveOpacity () twice, instead save the value as float
inactiveOpacity and use this variable in the following calculation.
Introduced the variables float halfHsize = hsize / 2.0; and float
tsSize = 360.0f / size; and used those in following calculations to
not have to recalculate those values multiple times. Do not
calculate M_PI / sides and 2 * M_PI / sides multiple times in loops,
instead save those values in the GLfloats mps and tmps and use those
values inside the loops. Use GLdouble mDist2 = 0.5 / mDistance; in
the GLdouble clipPlane* arrays, instead of recalculating this value
multiple times. Use GLfloat oneMinusFStepX = 1.0f - fStepX; and
GLfloat oneMinusFStepY = 1.0f - fStepY; instead of calculating those
values multiple times. Use float outputWidth = outputPtr->width ();
and float outputHeight = outputPtr->height (); instead of calling
the functions multiple times. Introduced the GLfloat normInvert =
0.5f * invert; and used this variable instead of recalculating this
value multiple times. Introduced the GLfloats mSkyWidth and
mSkyHeight and used those in the following loops instead of calling
mSkySize.width () and mSkySize.height () multiple times. Try to
avoid redundant GL_BLEND state changes, because OpenGL will blindly
change the global state, no matter what it currently is set to and
that state change is expensive. So we query and save the actual
blending state in the variable GLboolean glBlendEnabled =
glIsEnabled (GL_BLEND); and just enable it if it isn't already and
just disable it, if it was disabled before. (LP: #1101422, LP:
#1195977) cube.cpp, other fixes: Return false in function
PrivateCubeScreen::updateGeometry (int, int) if sides should ever be
0, which should never happen, but should make Coverity happy. (LP:
#1101541) Initialize all class member variables in the
PrivateCubeScreen:: PrivateCubeScreen (CompScreen *) constructor.
(mTc, mNOutput, mOutput, mOutputMask, mCleared, mCapsPainted) (LP:
#1101575). (LP: #1195977, #1101541, #1101422, #1101575)
* plugins/ezoom/src/ezoom.cpp: Also initialize xtrans and ytrans in
the ctors. Just just enable blending if it is disabled and just
disable it if it was disabled before. Introduced the variables
oWidth, oHeight, halfOWidth and halfOHeight to speed up following
calculations. Return ASAP, do not calculate possibly redundant
stuff. Declaration and assignment of local variables in one line.
Improved readability. Added and removed newlines. Minor indentation
fixes. plugins/ezoom/ezoom.xml.in: Removed redundant whitespaces
from a tooltip. (LP: #1101572). (LP: #1101572)
* gears.cpp, gears.h: Do not render the gears if we are viewing the
cube from the inside - the gears are otherwise obstructing the
users' view on his workspaces. Print a warning to the console once
in this case. (LP: #1185819). (LP: #1185819)
* Animation code cleanup: Return ASAP, do not calculate stuff you
might not need. Declare CompWindow *w, AnimWindow *animWin,
PrivateAnimWindow *aw and Animation *curAnim outside the for loop.
grid.cpp: Declare float x, y, topiyFloat outside the for loop.
options.cpp: Declare unsigned int nOptions outside the foreach loop.
Use pre- instead of postfix de- and increments. Declaration and
assignment of variables in one line. Merged if condition checks.
Added and removed brackets. Added and removed newlines. Fixed
indentation. Also initialize the non-static class members
"mGridWidth" and "mGridHeight" in the GridAnim::GridAnim ctor. (LP:
#1101618). (LP: #1101618)
[ Andrea Azzarone ]
* Satisfy matchers on getProperty as soon as they are set. The order
of evaluation for matchers in Google Mock appears to be undefined -
this means that we can't rely on the first argument being matched
first and the second argument being matched afterwards. In turn,
this means that any GValue may be passed to a GValueMatch which, by
a design flaw, is unable to handle any values of a type it does not
expect (at least not without an API change). It will silently pass
the incorrect type to g_type_get_* which causes internal assertion
failures. At the moment we're just interleaving the calls to
getProperty and get_property - that way the expectations are
satisfied and go away as soon as they're set. This in turn means
that Google Mock only has to traverse one matcher rather than
multiple matchers. (LP: #1187468). (LP: #1187468)
* Extends invisible borders to the title bar too. (LP: #717444). (LP:
#717444)
* Disable grid/put_maximize_key on ubuntu.
* Port to new gmock. Disable some faling tests because of weird leaks.
(LP: #1185265)
* Update window geo only on new decoration size only if mapped. (LP:
#1198000). (LP: #1198000)
* Disable show_desktop_key by default on ubuntu. Will provide the same
option under the unityshell panel. (LP: #1204664)
* Use Glib::RefPtr<Glib::Source> in glib_integration_test. After the
fix of bug https://bugzilla.gnome.org/show_bug.cgi?id=561885
Glib::Source::~Source is called when both Source::unreference() and
SourceCallbackData::destroy_notify_callback() are called. (LP:
#1214459)
* Terminate scale on mouse click on an empty area. (LP: #1234624)
[ Sam Spilsbury ]
* Change the behaviour of undecorating windows. Previously when a
window was undecorated, we would shift it back to an appropriate
position according to its gravity member. That behaviour was
problematic because in the StaticGravity case the window has to just
stay in the same place. But then if you had a window with
StaticGravity which then did get a decoration and later removed it,
it would be placed as though it was decorated and appear to be in
the wrong place. The correct behaviour is to place all windows as
though they have decorations, and then when decorations are removed,
to move the window back to the corner as indicated in its gravity
and then expand its size to cover the obscured regions no longer
hidden because the decorations went away. (LP: #1165343). (LP:
#1165343)
* Added some new hooks to PluginClassHandler to allow a VTable to
specify if loaded. PluginClassHandler::get () was designed to simply
instantiate an instance of that class for the core structure, but it
did this without checking if the plugin was loaded. Added some new
methods to PluginClassHandler exposed by LoadedPluginClassBridge and
only accessible by those who implement PluginKey to specify globally
whether or not a plugin is actually loaded, so that
PluginClassHandler can return accordingly. Integration and unit
tests added as appropriate (LP: #1169620) (LP: #1101026). (LP:
#1101026, #1169620)
* Satisfy matchers on getProperty as soon as they are set. The order
of evaluation for matchers in Google Mock appears to be undefined -
this means that we can't rely on the first argument being matched
first and the second argument being matched afterwards. In turn,
this means that any GValue may be passed to a GValueMatch which, by
a design flaw, is unable to handle any values of a type it does not
expect (at least not without an API change). It will silently pass
the incorrect type to g_type_get_* which causes internal assertion
failures. At the moment we're just interleaving the calls to
getProperty and get_property - that way the expectations are
satisfied and go away as soon as they're set. This in turn means
that Google Mock only has to traverse one matcher rather than
multiple matchers. (LP: #1187468). (LP: #1187468)
* Revert revision 3278.
* Immediately update the window matrices and regions if the number of
textures changed. (LP: #1189369). (LP: #1189369)
* Provide a basic decor plugin acceptance test suite. This change
provides a simple acceptance test suite for the decor plugin. It
creates a fake window decorator (cdt::FakeDecorator) and allows
users to create fake decorations (eg cdt::FakePixmapDecoration)
which can be serialized as decoration properties and set on windows
under xorg-gtest. It also launches compiz with the opengl, composite
and decor plugins loaded and runs some basic tests. Among them:
BaseDecorAcceptance. Startup: Basic canary "can we start compiz with
these plugins" test
FakeDecoratorSessionOwnerNameSetOnSelectionOwner: Create a fake
decorator, ensure that libdecoration sets our session name "fake" on
the selection owner FakeDecoratorReceiveClientMessage: Create fake
decorator, ensure that libdecoration posts a client message to the
root window announcing that the new decorator exists.
DecorationSupportsWindowType: Create a fake decorator, announce
support for the WINDOW type decorations and ensure that the correct
atom is set on the session owner window.
DecorationSupportsPixmapType: Create a fake decorator, announce
support for the PIXMAP type decorations and ensure that the correct
atom is set on the session owner window.
DecorFakeDecoratorAcceptance. WindowDefaultFallbackNoExtents: By
default, newly created windows should recieve a fallback decoration
but they should not have any frame extents.
DecorWithPixmapDefaultsAcceptance. These tests create a default
pixmap decoration to use in the hypothetical situation that the
window decorator hasn't yet generated a decoration for this window.
FallbackRecieveInputFrameNotify: Verify that we get a
_COMPIZ_WINDOW_DECOR_INPUT_FRAME property set on the client when it
is created and mapped (eg, an input frame window was annonuced to be
created) FallbackHasInputFrameInParent: Verify that a second window
exists in the frame window after this message was recieved.
FallbackNormalWindowExtentOnDecoration: Verify that
_NET_FRAME_EXTENTS is set to the default window extents for the
default decoration when the window was mapped.
FallbackNormalWindowInputOnFrame: Verify that the input window
matches the extents set. PixmapDecoratedWindowAcceptance. These
tests create a new window and an associated unique decoration for
that window. MaximizeBorderExtentsOnMaximize: Maximize the window
and ensure that the correct border extents are used.
MaximizeBorderExtentsOnVertMaximize: Vertically maximize the window
and ensure that the correct border extents are used.
MaximizeBorderExtentsOnHorzMaximize: Horizontally maximize the
window and ensure that the correct border extents are used.
MaximizeFrameWindowSizeEqOutputSize: Maximie the window and ensure
that the frame window exactly equals the output size.
VertMaximizeFrameWindowSizeEqOutputYHeight: Maximize the window and
ensure that the frame window's Y and Height values are consistent
with the output size. HorzMaximizeFrameWindowSizeEqOutputXWidth:
Ditto horizontal maximization.
DISABLED_VertMaximizeFrameWindowSizeSameXWidth: Maximize the window
vertically and ensure that the frame window's border-relative X
position and width does not change. This test is disabled, as the
behavior in compiz is currently broken, (but it means that we can
fix it later and enable the test).
DISABLED_HorzMaximizeFrameWindowSizeSameYHeight Maximize the window
horizontally and ensure that the frame window's border-relative Y
position and height does not change. This test is disabled, as the
behavior in compiz is currently broken, (but it means that we can
fix it later and enable the test). (LP: #1188900). (LP: #1188900)
* Only mark for no further instantiations once we've finished
destructing the plugin (LP: #1193596). (LP: #1193596)
* Add more acceptance tests for the decor plugin.
PixmapDecoratedWindowAcceptance. UndecoratedWindowExpandToOrigSize
Test that upon undecoration, the window has exactly the same
geometry as it did before decoration.
DISABLED_UndecorateStaticGravityWindow Tests that for windows with a
static gravity, the window has exactly the same geometry as it did
before decoration. Disabled, as core is currently not moving the
window with the static gravity back to where it started.
AdjustmentExtents/PixmapDecorationAdjustment.
AdjustRestoredWindowBorderMovesClient/P Test that changing the
border extents causes the client window's absolute geometry to
change. DISABLED_AdjustRestoredWindowBorderShrinkClient/P Tests that
changing the border extents causes the client window's absolute
geometry to shrink by the amount of border. Disabled, as the current
behavior is to expand the frame window as opposed to shrinking the
client (but this will be changed).
DISABLED_ClientExpandsAsBorderShrinks/P Tests that as the border
shrinks away, the client expands back to its original size.
Disabled, as the current behavior is to expand the frame window as
opposed to shrinking the client (but this will be changed).
DISABLED_ClientExpandsAsBorderShrinksWhilstMaximized/P Tests that
even if the client is maximized, if the restored border shrinks away
it demaximizes back to the same position while also accounting for
any change in the restored window border size. Disabled, as the
current behavior is to expand the frame window as opposed to
shrinking the client (but this will be changed).
DISABLED_ClientExpandsAsBorderShrinksWhilstUndecorated/P Tests that
even when the client is not permitted to be decorated because the
decoration hint was removed, when it is redecorated it will be moved
to the correct position taking into account any changes in its
border size. Disabled, as the current behavior is to expand the
frame window as opposed to shrinking the client (but this will be
changed). DISABLED_AdjustRestoredWindowInputNoMoveClient/P Tests
that adjusting the input extents (as independent from the border
extents) of the client does not cause the client to move. Disabled,
as this behavior appears to be broken in core. Move the
"GetImmediateParent" function into the compiz::testing namespace so
that it can be used by other tests. (LP: #1188900)
* Unrevert 3728, fix failing tests. Change the behaviour of
undecorating windows. Previously when a window was undecorated, we
would shift it back to an appropriate position according to its
gravity member. That behaviour was problematic because in the
StaticGravity case the window has to just stay in the same place.
But then if you had a window with StaticGravity which then did get a
decoration and later removed it, it would be placed as though it was
decorated and appear to be in the wrong place. The correct behaviour
is to place all windows as though they have decorations, and then
when decorations are removed, to move the window back to the corner
as indicated in its gravity and then expand its size to cover the
obscured regions no longer hidden because the decorations went away.
(LP: #1165343). 1. Completely remove decorOffsetMove and other
related code from decor.cpp. Put the logic to handle the
window->input () - window->border () placement offset inside of
setWindowFrameExtents instead. Now the window will always be
offset from its original non-decorated position to the new
decorated position, rather than having to guess between
decoration sizes. 2. Make saveGeometry and restoreGeometry work
relative to window->border () as opposed to including it in the
saved geometry. It is possible that the border size might
change during maximization, as such, we don't want to save the
position with the border before maximizing. Instead save the
position as if it were never decorated so that when the window
is restored it can be restored to its original position and
then adjusted for its new border size. 3. Fix a few typoes in the
tests. 4. Moved some commonly used matchers into compiz::testing
5. Make COMPIZ_PLUGIN_DIR accept multiple directories and look in
each one of them for the plugin 6. Set COMPIZ_PLUGIN_DIR
appropriately for each plugin that we wish to load on startup
so that we load locally built plugins as opposed to installed
ones. 7. Uncomment compiz_discover_tests for the acceptance
tests. Now they are run by default. (LP: #1195522). (LP:
#1195522, #1165343)
* Add a simple script for making releases.
* Port to new gmock. Disable some faling tests because of weird leaks.
(LP: #1185265)
* Don't add the frame to the toplevel stack if it hasn't been created
yet. In the event that a window is unreparented or destroyed, we
usually need to add its frame window to the toplevel window stack
until the time at which we recieve a DestroyNotify for it, as there
may be incoming ConfigureNotify events puporting to stack other
windows relative to that frame. However, this does not apply in the
case where we have not yet received a CreateNotify for the frame
window. In that case, it is not possible for any stacking requests
to be made relative to this window, so it does not need to be added
immediately. Instead, we can add it at the time that we recieve a
CreateNotify for it as a regular override redirect window until the
time that it is later destroyed. (LP: #1171314). (LP: #1171314)
* Remove redundant src/logmessage/include/core/logmessage.h (LP:
#1067246). (LP: #1067246)
* Adjust acceptance tests for the fix to LP: #1198000 1. Always set
frame extents before updating the frame 2. Added
COMPIZ_NO_CONFIGURE_BUFFER_LOCKS so that we don't have to deal with
the delayed configure requests logic in the tests where it does not
help 3. Split restoredDecorationSize in to
restoredDecorationBorderSize and restoredDecorationInputSize so that
we can measure the size of the decoration both in terms of its
visible and invisible border 4. Wait for the default decoration
properly 5. Capture the initial geometry of the window with and
without decorations when the window gets its first decoration. Use
these values to calculate the size changes in the window from then
on instead of its creation values 6. Just flag when the window was
first decorated in setWindowFrameExtents rather than checking if it
is mapped. We only want to not resize the window once. (LP:
#1198000)
* Release version 0.9.10.0
* Bump VERSION to 0.9.10.2
* Ensure that the frame region is always set as soon as the window is
decorated. Further ensure that the window decoration isn't
needlessly reset if the window already had one. Refactored XShape
usage into a common function. Added tests to verify the behaviour of
shape set on initially creating a decorated window and also upon
changing the input frame window shape (LP: #1158267). (LP: #1158267)
* Add support for the GLX_EXT_buffer_age extension on hardware that
supports it, which should result in a nice speed-boost due to the
fact that we no longer have to abuse fillrate by retaining old frame
contents, and instead asking the driver how defined the current
frame is. (LP: #1024304)
-- Ubuntu daily release <ps-jenkins@xxxxxxxxxxxxxxxxxxx> Fri, 14 Feb 2014 22:54:33 +0000
** Changed in: compiz (Ubuntu)
Status: In Progress => Fix Released
** Bug watch added: GNOME Bug Tracker #561885
https://bugzilla.gnome.org/show_bug.cgi?id=561885
** Changed in: unity (Ubuntu)
Status: In Progress => Fix Released
--
You received this bug notification because you are a member of compiz
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https://bugs.launchpad.net/bugs/1251777
Title:
[regression] Semi-maximizing and then restoring the window does not
return it to it's original place using Ctrl-Super-Left/Right
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References