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[Bug 1459613] Re: connecting 2x 4k screens on a Dell XPS12 (9Q33): compiz crashed with SIGSEGV in GLTexture::matrix()
If your desktop is larger than GL_MAX_TEXTURE_SIZE (sounds unlikely)
then you need to have the "Copy to texture" plugin enabled in Compiz to
work around that (if I recall correctly). Although your max texture size
is likely quite large enough and that plugin was enabled by default in
Unity7 last I checked...
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connecting 2x 4k screens on a Dell XPS12 (9Q33): compiz crashed with
SIGSEGV in GLTexture::matrix()
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