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[Bug 1024208] Re: [regression-r3320][GLES] td plugin (3d Windows for the cube) has severe clipping/transformation glitches
In the linked branch above I can fake the clipping on the pixel shader as follows: instead of clipping polygons in view space I discard the pixels that would be clipped by the planes in the fragment shader. The shaders have been tested and work with the fixed function pipeline 3d windows implementation.
In order to have clipping in GLES2 I need to modify the compiz shader system (see opengl plugin) to accept clipping planes and re-write the td function to use GLES2 compatible code. This is in progress but it's not a priority so, be patient...
The 3d windows work OK on the desktop.
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[regression-r3320][GLES] td plugin (3d Windows for the cube) has
severe clipping/transformation glitches
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