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Message #56281
[Bug 1616981] [NEW] Using OpenGL with a Displaylink-Adapter leads to high CPU usage
Public bug reported:
Hello!
First of all: thank you so much for your work! I have been using
Unity/Compiz for a couple of years now and have been very happy with
this software. Thank you for making this possible for so many people.
God bless you for that!
I have since a couple of weeks a multi-monitor configuration like this:
- Monitor A: laptop internal monitor
- Monitor B: external monitor connected directly to the laptop
- Monitor C: external monitor connected to a USB-DVI adapter which is connected to the laptop
The hardware is:
- Intel HD3000 in the laptop
- HP NL571AA USB-to-DVI adapter using a Displaylink chip
My problem is this:
- Show video on C --> CPU usage of Displaylink driver is high
- Show video on monitor A or B --> CPU usage of Displaylink driver is equally high
Expected behaviour:
- CPU usage of Displaylink driver is not high when monitor C is connected and is showing only static content
If I disable the compiz OpenGL plugin using ccsm the CPU load of the
Displaylink driver is almost zero if I don't use monitor C, as expected.
The problem is of course I then can't drag windows anymore so the
desktop is becomes unusable.
According to this post
http://displaylink.org/forum/showpost.php?p=79485&postcount=6 this issue
is known by Displaylink and has to be solved somewhere else.
My question is: could/should this be solved in compiz? If so, I would be
willing to help with the programming if I can.
** Affects: compiz (Ubuntu)
Importance: Undecided
Status: New
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https://bugs.launchpad.net/bugs/1616981
Title:
Using OpenGL with a Displaylink-Adapter leads to high CPU usage
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