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Message #56656
[Bug 1459613] Re: connecting 2x 4k screens on a Dell XPS12 (9Q33): compiz crashed with SIGSEGV in GLTexture::matrix() from GLScreen::glPaintCompositedOutput
It appears swrast has GL_MAX_TEXTURE_SIZE = 8192, so yes 2560x4 exceeds
that. Not sure why "Copy To Texture" isn't helping to fix it.
What if you only use three displays instead of four? Does it work then?
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https://bugs.launchpad.net/bugs/1459613
Title:
connecting 2x 4k screens on a Dell XPS12 (9Q33): compiz crashed with
SIGSEGV in GLTexture::matrix() from GLScreen::glPaintCompositedOutput
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