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[Bug 1455107] Re: Creating and destroying SoundEffects causes crashes

 

** Project changed: media-hub => pulseaudio

** Description changed:

  I keep on receiving bug reports about Machines vs. Machines being crashy
- and I tracked it down to the SoundEffect item. When playing without
- sound effects enabled, the game seems very stable.
+ on Ubuntu Phones and I tracked it down to the SoundEffect item. When
+ playing without sound effects enabled, the game seems very stable.
  
  To get to the bottom of this I created an app that simulates a bit how a
  game works with sound effects. It's a bit more aggressive than Machines-
  vs-Machines (still not really far fetched from a real game scenario) and
  reliably triggers some crashers in less than a minute here.
  
  So far I've seen crashes in creating SoundEffects items as well as
  removing them from the scene.
  
  Please find the example here: lp:~mzanetti/+junk/soundcrasher
  
  You should be able to run it on any vivid powered device by just opening
  the .pro file in QtCreator and hit the play button. The logs vary a lot
  between crashes. Sometimes I get some PulseAudio messages, sometimes it
  just crashes without any. Probably some raciness. Anyhow, this example
  app should be give the system a hard time and reveal most of the crashes
  eventually.

** Project changed: pulseaudio => pulseaudio (Ubuntu)

** Tags added: bq

** Changed in: pulseaudio (Ubuntu)
     Assignee: (unassigned) => Canonical Phone Foundations (canonical-phonedations-team)

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https://bugs.launchpad.net/bugs/1455107

Title:
  Creating and destroying SoundEffects causes crashes

Status in pulseaudio package in Ubuntu:
  Confirmed

Bug description:
  I keep on receiving bug reports about Machines vs. Machines being
  crashy on Ubuntu Phones and I tracked it down to the SoundEffect item.
  When playing without sound effects enabled, the game seems very
  stable.

  To get to the bottom of this I created an app that simulates a bit how
  a game works with sound effects. It's a bit more aggressive than
  Machines-vs-Machines (still not really far fetched from a real game
  scenario) and reliably triggers some crashers in less than a minute
  here.

  So far I've seen crashes in creating SoundEffects items as well as
  removing them from the scene.

  Please find the example here: lp:~mzanetti/+junk/soundcrasher

  You should be able to run it on any vivid powered device by just
  opening the .pro file in QtCreator and hit the play button. The logs
  vary a lot between crashes. Sometimes I get some PulseAudio messages,
  sometimes it just crashes without any. Probably some raciness. Anyhow,
  this example app should be give the system a hard time and reveal most
  of the crashes eventually.

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