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Message #119016
[Bug 1455107] Re: Creating and destroying SoundEffects causes crashes
** Project changed: media-hub => pulseaudio
** Description changed:
I keep on receiving bug reports about Machines vs. Machines being crashy
- and I tracked it down to the SoundEffect item. When playing without
- sound effects enabled, the game seems very stable.
+ on Ubuntu Phones and I tracked it down to the SoundEffect item. When
+ playing without sound effects enabled, the game seems very stable.
To get to the bottom of this I created an app that simulates a bit how a
game works with sound effects. It's a bit more aggressive than Machines-
vs-Machines (still not really far fetched from a real game scenario) and
reliably triggers some crashers in less than a minute here.
So far I've seen crashes in creating SoundEffects items as well as
removing them from the scene.
Please find the example here: lp:~mzanetti/+junk/soundcrasher
You should be able to run it on any vivid powered device by just opening
the .pro file in QtCreator and hit the play button. The logs vary a lot
between crashes. Sometimes I get some PulseAudio messages, sometimes it
just crashes without any. Probably some raciness. Anyhow, this example
app should be give the system a hard time and reveal most of the crashes
eventually.
** Project changed: pulseaudio => pulseaudio (Ubuntu)
** Tags added: bq
** Changed in: pulseaudio (Ubuntu)
Assignee: (unassigned) => Canonical Phone Foundations (canonical-phonedations-team)
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https://bugs.launchpad.net/bugs/1455107
Title:
Creating and destroying SoundEffects causes crashes
Status in pulseaudio package in Ubuntu:
Confirmed
Bug description:
I keep on receiving bug reports about Machines vs. Machines being
crashy on Ubuntu Phones and I tracked it down to the SoundEffect item.
When playing without sound effects enabled, the game seems very
stable.
To get to the bottom of this I created an app that simulates a bit how
a game works with sound effects. It's a bit more aggressive than
Machines-vs-Machines (still not really far fetched from a real game
scenario) and reliably triggers some crashers in less than a minute
here.
So far I've seen crashes in creating SoundEffects items as well as
removing them from the scene.
Please find the example here: lp:~mzanetti/+junk/soundcrasher
You should be able to run it on any vivid powered device by just
opening the .pro file in QtCreator and hit the play button. The logs
vary a lot between crashes. Sometimes I get some PulseAudio messages,
sometimes it just crashes without any. Probably some raciness. Anyhow,
this example app should be give the system a hard time and reveal most
of the crashes eventually.
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