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Message #128292
[Bug 367379] Re: wine crashes in Source games since jaunty
this is no more a supported version
** Changed in: wine (Ubuntu)
Status: Incomplete => Invalid
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https://bugs.launchpad.net/bugs/367379
Title:
wine crashes in Source games since jaunty
Status in PulseAudio:
Fix Released
Status in pulseaudio package in Ubuntu:
Fix Released
Status in wine package in Ubuntu:
Invalid
Bug description:
Binary package hint: wine
Ever since upgrading to jaunty, wine has been crashing randomly in
both Team Fortress 2 and Left 4 Dead. It happens at least once every
ten minutes, but usually more often.
It has happened under both 1.1.19 and 1.1.20, though the exact
behavior of the crash has changed a little in 1.1.20.
Under 1.1.19, the whole game would just go away immediately, and I'd
get a lengthly backtrace printed out on the console. Since upgrading
to 1.1.20, it just halts the game, and tries to show a popup advising
me of the crash. The console debug output is much more terse, but it
refers to some of the same things (pulsecore/memblock.c:
pa_memblock_acquire() seems to be where the crash happens every time).
Attached is some debug logs from some various crashes in left 4 dead.
ProblemType: Bug
Architecture: amd64
DistroRelease: Ubuntu 9.04
NonfreeKernelModules: nvidia
Package: wine 1.1.20~winehq0~ubuntu~9.04-0ubuntu1
ProcEnviron:
PATH=(custom, user)
LANG=en_US.UTF-8
SHELL=/bin/bash
SourcePackage: wine
Uname: Linux 2.6.28-11-generic x86_64
UnreportableReason: This is not a genuine Ubuntu package
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