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[Bug 367379] Re: wine crashes in Source games since jaunty

 

this is no more a supported version

** Changed in: wine (Ubuntu)
       Status: Incomplete => Invalid

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https://bugs.launchpad.net/bugs/367379

Title:
  wine crashes in Source games since jaunty

Status in PulseAudio:
  Fix Released
Status in pulseaudio package in Ubuntu:
  Fix Released
Status in wine package in Ubuntu:
  Invalid

Bug description:
  Binary package hint: wine

  Ever since upgrading to jaunty, wine has been crashing randomly in
  both Team Fortress 2 and Left 4 Dead. It happens at least once every
  ten minutes, but usually more often.

  It has happened under both 1.1.19 and 1.1.20, though the exact
  behavior of the crash has changed a little in 1.1.20.

  Under 1.1.19, the whole game would just go away immediately, and I'd
  get a lengthly backtrace printed out on the console. Since upgrading
  to 1.1.20, it just halts the game, and tries to show a popup advising
  me of the crash. The console debug output is much more terse, but it
  refers to some of the same things (pulsecore/memblock.c:
  pa_memblock_acquire() seems to be where the crash happens every time).

  Attached is some debug logs from some various crashes in left 4 dead.

  ProblemType: Bug
  Architecture: amd64
  DistroRelease: Ubuntu 9.04
  NonfreeKernelModules: nvidia
  Package: wine 1.1.20~winehq0~ubuntu~9.04-0ubuntu1
  ProcEnviron:
   PATH=(custom, user)
   LANG=en_US.UTF-8
   SHELL=/bin/bash
  SourcePackage: wine
  Uname: Linux 2.6.28-11-generic x86_64
  UnreportableReason: This is not a genuine Ubuntu package

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