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Message #137642
[Bug 937074] Re: HUD multimonitor - mouse cursor gets stuck when trying to pass the right-to-left edge barrier between displays whilst the HUD is invoked
Fixed few months ago. Closing.
** Changed in: unity
Status: Triaged => Invalid
** Changed in: unity (Ubuntu)
Status: Triaged => Invalid
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https://bugs.launchpad.net/bugs/937074
Title:
HUD multimonitor - mouse cursor gets stuck when trying to pass the
right-to-left edge barrier between displays whilst the HUD is invoked
Status in Ayatana Design:
Fix Committed
Status in Unity:
Invalid
Status in unity package in Ubuntu:
Invalid
Bug description:
On a multimonitor setup, with the Launcher behaviour set to Auto-hide, whilst the HUD is displayed the mouse cursor cannot pass from right to left unless travelling at high velocity (ie. not looking to trigger a launcher reveal). Travelling from left to right there is no issue.
The problem appears to be that when a launcher reveal would normally be in the process of being triggered on the left edge of a display, this is overriden whilst the HUD is open, causing the mouse cursor to fight indefinitely at the edge of the display to pass.
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Desired solution:
At display boundaries, the first hold, for the Launcher reveal when
travelling from right to left, should be bypassed when the HUD is
displayed. The second hold (the hold which is symmetric in both left
and right directions) should be kept.
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