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[Bug 1478506] Re: Apps change audio output role all the time

 

This bug is about an issue in the implementation that whenever someone
creates a new "Audio" or "SoundEffect" item (regardless of the role) it
will change the volume. The game maroon in trouble, as mentioned in the
original bug description only uses SoundEffects, no Audio. Yet it
changes the volume all the time. Please do not change the topic for this
bug to some role-discussion. We have other bugs for that. I've moved the
discussion to the phone mailing list.

** Summary changed:

- Apps change audio output role all the time
+ Apps change volume all the time

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https://bugs.launchpad.net/bugs/1478506

Title:
  Apps change volume all the time

Status in Canonical System Image:
  Confirmed
Status in indicator-sound package in Ubuntu:
  Confirmed
Status in pulseaudio package in Ubuntu:
  Confirmed

Bug description:
  To reproduce, install the app "Maroon in trouble" from the app store
  and play it a little with having sound enabled. Press the volume down
  hardware button on the phone. It will temporarily decrease the volume.
  However, whenever a new item comes into the scene, it will be on 100%
  volume again.

  Setting the system volume to 0 should keep everything at 0.

  
  Please note that this app does *not* have any code to set the volume! Also this app is one of the upstream Qt QML example demo apps, so this is really how QML apps are supposed to work (in other words, it is not a badly implemented app, but really an issue in the system)

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