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[Bug 1513282] [NEW] Timer resets when pausing or ending game

 

Public bug reported:

In gnome-mines 3.18.1, any action that would normally pause the timer instead causes it to reset to zero.  That is to say pausing the game results in a displayed time of zero, and finishing the game records zero to the history. This will led all best times to be 0, regardless of how much time you had spent to solve the game.
There is an upstream bug fix for this issue here and the problem has been fixed in the unstable development version: https://bugzilla.gnome.org/show_bug.cgi?id=756302

ProblemType: Bug
DistroRelease: Ubuntu 16.04
Package: gnome-mines 1:3.18.1-1
ProcVersionSignature: Ubuntu 4.2.0-17.21-generic 4.2.3
Uname: Linux 4.2.0-17-generic x86_64
ApportVersion: 2.19.2-0ubuntu1
Architecture: amd64
CurrentDesktop: Unity
Date: Thu Nov  5 05:10:50 2015
InstallationDate: Installed on 2015-04-24 (194 days ago)
InstallationMedia: Ubuntu 15.04 "Vivid Vervet" - Release amd64 (20150422)
SourcePackage: gnome-mines
UpgradeStatus: Upgraded to xenial on 2015-11-01 (3 days ago)

** Affects: gnome-mines (Ubuntu)
     Importance: Undecided
         Status: New


** Tags: amd64 apport-bug bug-fixed-upstream xenial

** Description changed:

- In gnome-mines 3.18.1, any action that would normally pause the timer instead causes it to reset to zero.  That is to say pausing the game results in a displayed time of zero, and finishing the game records zero to the history.
+ In gnome-mines 3.18.1, any action that would normally pause the timer instead causes it to reset to zero.  That is to say pausing the game results in a displayed time of zero, and finishing the game records zero to the history. This will led all best times to be 0, regardless of how much time you had spent to solve the game.
  There is an upstream bug fix for this issue here and the problem has been fixed in the unstable development version: https://bugzilla.gnome.org/show_bug.cgi?id=756302
  
  ProblemType: Bug
  DistroRelease: Ubuntu 16.04
  Package: gnome-mines 1:3.18.1-1
  ProcVersionSignature: Ubuntu 4.2.0-17.21-generic 4.2.3
  Uname: Linux 4.2.0-17-generic x86_64
  ApportVersion: 2.19.2-0ubuntu1
  Architecture: amd64
  CurrentDesktop: Unity
  Date: Thu Nov  5 05:10:50 2015
  InstallationDate: Installed on 2015-04-24 (194 days ago)
  InstallationMedia: Ubuntu 15.04 "Vivid Vervet" - Release amd64 (20150422)
  SourcePackage: gnome-mines
  UpgradeStatus: Upgraded to xenial on 2015-11-01 (3 days ago)

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https://bugs.launchpad.net/bugs/1513282

Title:
  Timer resets when pausing or ending game

Status in gnome-mines package in Ubuntu:
  New

Bug description:
  In gnome-mines 3.18.1, any action that would normally pause the timer instead causes it to reset to zero.  That is to say pausing the game results in a displayed time of zero, and finishing the game records zero to the history. This will led all best times to be 0, regardless of how much time you had spent to solve the game.
  There is an upstream bug fix for this issue here and the problem has been fixed in the unstable development version: https://bugzilla.gnome.org/show_bug.cgi?id=756302

  ProblemType: Bug
  DistroRelease: Ubuntu 16.04
  Package: gnome-mines 1:3.18.1-1
  ProcVersionSignature: Ubuntu 4.2.0-17.21-generic 4.2.3
  Uname: Linux 4.2.0-17-generic x86_64
  ApportVersion: 2.19.2-0ubuntu1
  Architecture: amd64
  CurrentDesktop: Unity
  Date: Thu Nov  5 05:10:50 2015
  InstallationDate: Installed on 2015-04-24 (194 days ago)
  InstallationMedia: Ubuntu 15.04 "Vivid Vervet" - Release amd64 (20150422)
  SourcePackage: gnome-mines
  UpgradeStatus: Upgraded to xenial on 2015-11-01 (3 days ago)

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