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Message #149726
[Bug 1515921] Re: 2 mouse pointers when running gedit with gtk mir on Unity8
*** This bug is a duplicate of bug 1517615 ***
https://bugs.launchpad.net/bugs/1517615
After some investigation, this is due to lightdm hard coding an option
passed to unity-system-compositor to enable the hardware cursor. Since
Unity 8 now provides its own cursor, this option is no longer needed.
I opened a new bug against lightm to specifically disable the "--enable-
hardware-cursor=true" option. I think it's best to dup this bug to that
bug (bug #1517615).
** Also affects: lightdm (Ubuntu)
Importance: Undecided
Status: New
** Changed in: unity8 (Ubuntu)
Status: Confirmed => Invalid
** Changed in: unity8 (Ubuntu)
Assignee: Daniel d'Andrada (dandrader) => (unassigned)
** Changed in: lightdm (Ubuntu)
Status: New => Confirmed
** Changed in: canonical-pocket-desktop
Status: New => Invalid
** This bug has been marked a duplicate of bug 1517615
Need to disable "--enable-hardware-cursor=true" option in unity-system-compositor
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https://bugs.launchpad.net/bugs/1515921
Title:
2 mouse pointers when running gedit with gtk mir on Unity8
Status in canonical-pocket-desktop:
Invalid
Status in Libertine:
Invalid
Status in lightdm package in Ubuntu:
Confirmed
Status in unity8 package in Ubuntu:
Invalid
Bug description:
ubuntu 16.04
i get 2 mouse pointers when running gedit with gtk mir on Unity8. they also have diff sizes and positions. even after closing gedit i'm left with 2 mouse pointers. i don't need 2, one is enough. it gets really confusing using 2 mouse pointers at the same time, uh
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