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Message #79804
[Bug 1227449] Re: possible memory leaks in the OpenGL plugin
This bug was fixed in the package compiz -
1:0.9.12+15.04.20141031-0ubuntu1
---------------
compiz (1:0.9.12+15.04.20141031-0ubuntu1) vivid; urgency=low
[ Stephen M. Webb ]
* filter debian/ from upstream dist tarball (LP: #1075995)
* removed distro-patch for #873384 because it's now upstream (LP:
#873384)
* removed inappropriate executable permissions from some source and
data files (LP: #1086165)
* window_decorator: renamed a local to unhide a parameter (LP:
#957600)
* opengl plugin: free shaders and uniforms (LP: #1227449)
* debian/compizconfig: renamed from debian/config to avoid debconf
clashes (LP: #1156294)
* animation plugin: initialize mPrevAnimSelectionRow (LP: #1101630)
[ Klaus Knopper ]
* Forces non-opaque pointer in the ezoom plugin. (LP: #1362005)
[ Henry Hu ]
* place plugin: correct min and default placement modes in
configuration
[ Matija Skala ]
* remove 'extern "C"' hack (LP: #1286562)
[ Dariusz Gadomski ]
* CompScreen: Save focused window id before changing viewport.
-- Ubuntu daily release <ps-jenkins@xxxxxxxxxxxxxxxxxxx> Fri, 31 Oct 2014 17:03:50 +0000
** Changed in: compiz (Ubuntu)
Status: Triaged => Fix Released
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https://bugs.launchpad.net/bugs/1227449
Title:
possible memory leaks in the OpenGL plugin
Status in Compiz:
In Progress
Status in Compiz 0.9.11 series:
Triaged
Status in Compiz trusty series:
New
Status in “compiz” package in Ubuntu:
Fix Released
Bug description:
It looks like that objects allocated inside GLWindow::addShaders and
GLVertexBuffer::addUniform methods are never deleted.
I'm using a plugin (compiz-cms) that uses both those methods and it
leaks memory very fast:
==21530== 24,821,632 (10,638,048 direct, 14,183,584 indirect) bytes in 443,252 blocks are definitely lost in loss record 1,143 of 1,145
==21530== at 0x4A068F3: operator new(unsigned long) (in /usr/lib64/valgrind/vgpreload_memcheck-amd64-linux.so)
==21530== by 0x6536B2C: GLVertexBuffer::addUniform(char const*, int) (in /usr/lib64/compiz/libopengl.so)
==21530== by 0xC351FFB: CmsWindow::glDrawTexture(GLTexture*, GLMatrix const&, GLWindowPaintAttrib const&, unsigned int) (cms.cpp:530)
==21530== by 0x652F030: GLWindow::glDrawTexture(GLTexture*, GLMatrix const&, GLWindowPaintAttrib const&, unsigned int) (in /usr/lib64/compiz/libopengl.so)
==21530== 128,089,075 (10,638,072 direct, 117,451,003 indirect) bytes in 443,253 blocks are definitely lost in loss record 1,145 of 1,145
==21530== at 0x4A068F3: operator new(unsigned long) (in /usr/lib64/valgrind/vgpreload_memcheck-amd64-linux.so)
==21530== by 0x653872D: GLWindow::addShaders(std::string, std::string, std::string) (in /usr/lib64/compiz/libopengl.so)
==21530== by 0xC351F8E: CmsWindow::glDrawTexture(GLTexture*, GLMatrix const&, GLWindowPaintAttrib const&, unsigned int) (cms.cpp:529)
==21530== by 0x652F030: GLWindow::glDrawTexture(GLTexture*, GLMatrix const&, GLWindowPaintAttrib const&, unsigned int) (in /usr/lib64/compiz/libopengl.so)
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