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[Bug 856520] Re: Make the Alt-tab explode timer count from when the frame was dislayed, not when it happened

 

Alt-tab is faster in most recent unity versions. Please reopen it if you
can still reproduce the bug.

** Changed in: ayatana-design
       Status: New => Incomplete

** Changed in: unity
       Status: New => Invalid

** Changed in: ayatana-design
       Status: Incomplete => Invalid

** Changed in: unity (Ubuntu)
       Status: New => Invalid

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https://bugs.launchpad.net/bugs/856520

Title:
  Make the Alt-tab explode timer count from when the frame was dislayed,
  not when it happened

Status in Ayatana Design:
  Invalid
Status in Unity:
  Invalid
Status in unity package in Ubuntu:
  Invalid

Bug description:
  In the alt-tab switcher the latency of the Alt-tab switcher frame rate
  gets quite close to the Alt-tab expanding exploder time out.

  This means that if you wait until to see which icons is actually
  highlighted that icon could have exploded into a set of window
  previews by the time it the seen has seen it.

  Ideally the exploder timer should be tied to the point at which the
  frame was displayed.  This can be approximated by adding on the
  current inverse of the current framerate.  This would mean that the
  user always has a consistent and predictable reaction time ceiling,
  rather than having to keep alt-tabbing ahead just to stop the window
  display exploding on the off-chance that the current FPS is low.

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