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[Bug 1297978] Re: Drag-to-maximize animation shows incorrect preview

 

Closing the bug as for comment #3.

** Changed in: compiz
       Status: New => Invalid

** Changed in: unity
       Status: Confirmed => Invalid

** Changed in: unity (Ubuntu)
       Status: Confirmed => Invalid

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https://bugs.launchpad.net/bugs/1297978

Title:
  Drag-to-maximize animation shows incorrect preview

Status in Compiz:
  Invalid
Status in Unity:
  Invalid
Status in unity package in Ubuntu:
  Invalid

Bug description:
  In Ubuntu 14.04, drag-to-maximize shows an incorrect preview animation
  when dragging a window to the top bar or the sides. The preview
  animation consists of the window pixmap scaled to the preview outline
  size, disregarding aspect ratio. The preview pixmap disappears after
  the animation. It looks really broken, confusing and glitchy.

  Earlier Unity versions used a related effect, but with nearly
  completely transparent windows pixmap rendering, and fadeout of the
  pixmap over the animation duration, which was mostly okay. It looks
  like the translucent fading is broken, at the very least.

  IMHO scaling the window pixmap this way is not useful at all, though,
  because it isn't a proper preview of the window after scaling. It
  might be useful to discuss this elsewhere. For the moment, Unity
  should simply behave like it previously did in Ubuntu 13.10.

  I have put up a demo video here:
  https://www.youtube.com/watch?v=k_Md_z0g4RE

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