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Message #86312
[Bug 1297978] Re: Drag-to-maximize animation shows incorrect preview
Closing the bug as for comment #3.
** Changed in: compiz
Status: New => Invalid
** Changed in: unity
Status: Confirmed => Invalid
** Changed in: unity (Ubuntu)
Status: Confirmed => Invalid
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https://bugs.launchpad.net/bugs/1297978
Title:
Drag-to-maximize animation shows incorrect preview
Status in Compiz:
Invalid
Status in Unity:
Invalid
Status in unity package in Ubuntu:
Invalid
Bug description:
In Ubuntu 14.04, drag-to-maximize shows an incorrect preview animation
when dragging a window to the top bar or the sides. The preview
animation consists of the window pixmap scaled to the preview outline
size, disregarding aspect ratio. The preview pixmap disappears after
the animation. It looks really broken, confusing and glitchy.
Earlier Unity versions used a related effect, but with nearly
completely transparent windows pixmap rendering, and fadeout of the
pixmap over the animation duration, which was mostly okay. It looks
like the translucent fading is broken, at the very least.
IMHO scaling the window pixmap this way is not useful at all, though,
because it isn't a proper preview of the window after scaling. It
might be useful to discuss this elsewhere. For the moment, Unity
should simply behave like it previously did in Ubuntu 13.10.
I have put up a demo video here:
https://www.youtube.com/watch?v=k_Md_z0g4RE
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