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[Bug 1180174] Re: LauncherDragWindow gets painted outside of the nux draw loop

 

raring has seen the end of its life and is no longer receiving any
updates. Marking the raring task for this ticket as "Won't Fix".

** Changed in: unity (Ubuntu Raring)
       Status: New => Won't Fix

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https://bugs.launchpad.net/bugs/1180174

Title:
  LauncherDragWindow gets painted outside of the nux draw loop

Status in Unity:
  Fix Released
Status in unity package in Ubuntu:
  Fix Released
Status in unity source package in Raring:
  Won't Fix

Bug description:
  At the moment, the icon for the LauncherDragWindow gets painted as
  soon as the launcher icon is picked up and isn't delayed until nux
  does a paint pass. That's bad, because it can mess with the opengl
  state outside of when nux has the state saved, which means that for
  instance, some framebuffer bindings get reset to incorrect values.

  The general rule of thumb is that all nux painting should happen
  inside of WindowThread::DrawCmdFromForeign.

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