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Message #03328
Re: bug in vector summation???
This is probably my fault. When I have proper net access I'll clean up the use
of namespaces in the uBLAS wrapper classes.
Garth
Quoting Anders Logg <logg@xxxxxxxxx>:
> No wonder, the sum() function in uBlasVector has the following elegant
> implementation:
>
> real uBlasVector::sum() const
> {
> return sum();
> }
>
> :-)
>
> Replace with the following (will commit this update shortly):
>
> real uBlasVector::sum() const
> {
> // FIXME: Find suitable uBlas call to compute sum
> real s = 0.0;
> for (uint i = 0; i < size(); i++)
> s += (this)[i];
> return s;
> }
>
> /Anders
>
> On Fri, Sep 15, 2006 at 01:59:42PM +0200, Dag Lindbo wrote:
> > Hello all,
> >
> > I have a possible bug to report in the Vector class. The summation call,
> > sum(), causes my program to freeze. To test I use this little code
> >
> > Vector vec;
> > vec.init(100);
> > vec = 1.0;
> > vec.disp(); // All seems fine
> > real s = vec.sum(); // Does not return. 100% CPU load
> >
> > Ideas??
> >
> > /Dag Lindbo
> >
> > _______________________________________________
> > DOLFIN-dev mailing list
> > DOLFIN-dev@xxxxxxxxxx
> > http://www.fenics.org/mailman/listinfo/dolfin-dev
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