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Message #03692
question on new mesh
Hi,
I'd like to know how the new mesh library handles moving verices in a
mesh. This seems to not work:
// STRETCH MESH [0 1]x[0 1] -> [a b]x[a b] --------------------%%%
void Mesh_fcns::meshTransformation(Mesh& mesh, real a, real b)
{
for(VertexIterator n(mesh); !n.end(); ++n)
{
Vertex& vertex = *n;
vertex.point().x() = (b-a)*vertex.point().x() + a;
vertex.point().y() = (b-a)*vertex.point().y() + a;
}
}
How to do it?
/Dag
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