dolfin team mailing list archive
-
dolfin team
-
Mailing list archive
-
Message #06427
Mesh has no edges until needed by assembly?
Hello all!
A mesh does not have its edges and facets defined when it is
constructed? A call to mesh.init() is required unless Dirichlet BCs are
applied? Can this perhaps be stated a bit clearer in the Programmers
Ref? The following illustrates the confusion that could otherwise occur:
int main(void)
{
UnitSquare mesh(32,32);
//mesh.init();
cout << "Statistics:" << endl;
cout << "\t Vertices:\t" << mesh.numVertices() << endl;
cout << "\t Edges: \t" << mesh.numEdges() << endl;
cout << "\t Faces: \t" << mesh.numFaces() << endl;
cout << "\t Facets: \t" << mesh.numFacets() << endl;
cout << "\t Cells: \t" << mesh.numCells() << endl;
return 0;
}
Output (without explicit initialization):
Statistics:
Vertices: 1089
Edges: 0
Faces: 2048
Facets: 0
Cells: 2048
From the point of view of the user, this is unexpected.
Dag
Follow ups