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Message #06704
New timing results for point-wise evaluation
As per request, I ran some 2d tests of evaluation of a P1-function
(Laplace demo C++, UnitSquare mesh) at a set of random points (cost of
randomization small fraction of runtime).
Almost only initialization:
Elapsed time: 0.010000 Points: 1 Mesh 64 x 64
Elapsed time: 0.070000 Points: 1 Mesh 128 x 128
Elapsed time: 0.340000 Points: 1 Mesh 256 x 256
Elapsed time: 1.460000 Points: 1 Mesh 512 x 512
The first 10000 evaluations are almost free:
Elapsed time: 0.040000 Points: 10000 Mesh 64 x 64
Elapsed time: 0.110000 Points: 10000 Mesh 128 x 128
Elapsed time: 0.400000 Points: 10000 Mesh 256 x 256
Elapsed time: 1.540000 Points: 10000 Mesh 512 x 512
Here the cost of initialization is reasonably amortized:
Elapsed time: 2.850000 Points: 1000000 Mesh 64 x 64
Elapsed time: 3.610000 Points: 1000000 Mesh 128 x 128
Elapsed time: 4.780000 Points: 1000000 Mesh 256 x 256
Elapsed time: 6.610000 Points: 1000000 Mesh 512 x 512
From 1e6 to 4e6 evaulation the scaling is linear:
Elapsed time: 11.77000 Points: 4000000 Mesh 64 x 64
Elapsed time: 14.21000 Points: 4000000 Mesh 128 x 128
Elapsed time: 18.21000 Points: 4000000 Mesh 256 x 256
Elapsed time: 22.17000 Points: 4000000 Mesh 512 x 512
Another conclusion:
Initialization does not scale so well with mesh size (as expected).
Finding some points, however, does scale well with bigger meshes.
/Dag
PS. And some valgrinding confirms that there is no memory leaking.
(Use G_SLICE=always-malloc to supress "errors" from GLib).
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