if I do
/class Slide : public Function
{
public:
Slide(Mesh& mesh) : Function(mesh) {}
void eval(real* values, const real* x) const
{
// values[0] = 0.0;
values[1] = 0.0;
values[2] = 0.0;
}
};/
It fixes also the first component. How should I proceed ?
Thanks,
VM
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