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Message #09671
Re: PyDOLFIN Function
On Mon, Sep 15, 2008 at 03:12:58PM +0100, Garth N. Wells wrote:
>
>
> Anders Logg wrote:
> > On Mon, Sep 15, 2008 at 03:06:55PM +0200, Johan Hake wrote:
> >> On Monday 15 September 2008 14:29:08 Garth N. Wells wrote:
> >>> Could a Python expert take a look at site-packges/dolfin/function.py?
> >>> The code directly following the comment
> >>>
> >>> # Special case, Function(element, mesh, x), need to create simple form
> >>> to get arguments
> >>>
> >>> need to be updated but I don't understand it well.
> >> The first special case is for initializing a Function with a given Vector, by
> >> constructing a dofmap from the handed element.
> >>
> >> As constructing a Function from a vector is removed from the cpp interface,
> >> and we have not, (or have we?) figured out how to wrap a shared_ptr in swig,
> >> we should probably just remove the first case for now.
> >>
> >> Johan
> >
> > The question is how we want to create discrete Functions in Python.
> > Previously, this was done by
> >
> > u = Function(element, mesh, Vector())
> >
> > but now the third argument is not needed anymore. If we remove it,
> > we get
> >
> > u = Function(element, mesh)
> >
> > but that doesn't work since that is the way to initialize a
> > user-defined function (something overloading eval()).
> >
> > We could put in a flag and make "discrete" the default. Then all
> > user-defined functions need to set the flag to "user".
> >
> > Suggestions? This is a good time to worry about how we want to design
> > the Function interface.
> >
>
> Sounds ok to me. This is basically what Vector() was doing, and a flag
> would be more descriptive.
>
> Garth
Maybe we could first try to think seriously about reducing the number
of different constructors in Function. There are 14 now! See below.
I guess we need the following two basic constructors (empty and copy):
/// Create empty function (read data from file)
Function();
/// Copy constructor
Function(const Function& f);
Then we have one for reading from file, which seems ok:
/// Create function from data file
explicit Function(const std::string filename);
And then the following set of constructors for constants:
/// Create constant scalar function from given value
Function(Mesh& mesh, real value);
/// Create constant vector function from given size and value
Function(Mesh& mesh, uint size, real value);
/// Create constant vector function from given size and values
Function(Mesh& mesh, const Array<real>& values);
/// Create constant tensor function from given shape and values
Function(Mesh& mesh, const Array<uint>& shape, const Array<real>& values);
And then there's this constructor which is needed for w.split(u, p):
/// Create discrete function from sub function
explicit Function(SubFunction sub_function);
But then there's the following mess of constructors:
/// Create function from given ufc::function
Function(Mesh& mesh, const ufc::function& function, uint size);
/// Create discrete function for argument function i of form
Function(Mesh& mesh, Form& form, uint i = 1);
/// Create discrete function for argument function i of form
Function(Mesh& mesh, DofMap& dof_map, const ufc::form& form, uint i = 1);
/// Create discrete function for argument function i of form (data may be shared)
Function(std::tr1::shared_ptr<Mesh> mesh,
std::tr1::shared_ptr<GenericVector> x,
std::tr1::shared_ptr<DofMap> dof_map, const ufc::form& form, uint i = 1);
/// Create discrete function based on signatures
Function(std::tr1::shared_ptr<Mesh> mesh,
const std::string finite_element_signature,
const std::string dof_map_signature);
/// Create user-defined function (evaluation operator must be overloaded)
explicit Function(Mesh& mesh);
Suggestions for cleanup?
--
Anders
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