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Message #10281
Re: new Function design in C++
On Wed, Oct 22, 2008 at 08:24:18PM +0200, Anders Logg wrote:
> On Wed, Oct 22, 2008 at 07:05:09PM +0100, Garth N. Wells wrote:
> >
> >
> > Anders Logg wrote:
> > > On Wed, Oct 22, 2008 at 12:08:43PM +0100, Garth N. Wells wrote:
> > >> The thread on the new Function design has digressed from the immediate
> > >> issue, so I'm restarting it.
> > >>
> > >> The issue is how to deal with user defined functions in C++. What if we
> > >> have a design such that:
> > >>
> > >> - All Functions must have a FunctionSpace
> > >
> > > Yes.
> > >
> > >> - A FunctionSpace does not have to be complete (a complete FunctionSpace
> > >> having a Mesh, a FiniteElement and a DofMap). As a minimum requirement,
> > >> and FunctionSpace must have a Mesh.
> > >
> > > I think it should always need to be complete. We can avoid a lot of
> > > trouble if we make firm requirements: a Function is always associated
> > > with a FunctionSpace and the FunctionSpace is always completely
> > > defined.
> > >
> > >> - A FiniteElement and/or DofMap can be attached to a FunctionSpace after
> > >> its creation
> > >>
> > >>
> > >> Related to the functions Function::interpolate(double* coefficients, ..)
> > >> for interpolating Functions on cells
> > >>
> > >> - The new Function::interpolate functions do not take a FiniteElement as
> > >> an argument, so it is not possible to interpolate a function in a
> > >> different space. Is it desirable to allow Functions from one space to be
> > >> interpolated in another?
> > >
> > > Yes, it's desirable. This can be done globally when needed:
> > >
> > > Function v(V);
> > > Vector coefficients;
> > > v.interpolate(coefficients, W);
> > >
> > > This will compute the global coefficient vector for v on W.
> > >
> > > This is currently implemented with the assumption that the meshes for
> > > V and W are the same but could quite easily be extended to
> > > non-matching meshes now that functions can be evaluated at arbitrary
> > > points (using GTS).
> > >
> > >> If we do this, would:
> > >>
> > >> - The above allow FiniteElement types to be checked at runtime for
> > >> consistency (the FiniteElement passed to Function::interpolate should be
> > >> the same as the Functions own FiniteElement for discrete Functions. This
> > >> is what we did with the old design.)>
> > >>
> > >> - The above deal with the issue of user-defined functions which have a a
> > >> FunctionSpace but no FiniteElement?
> > >>
> > >> - The above deal with special functions, like the mesh size h?
> > >
> > > Here's my suggestion for how to handle initialization of Functions in C++.
> > > There is no need for a circular dependency. First some simple facts:
> > >
> > > 1. The constructor of a Form may require one or more Functions
> > > 2. The constructor of a Function requires a FunctionSpace
> > >
> > > From this it follows that we must do something like
> > >
> > > Function f(V);
> > > Poisson::BilinearForm a;
> > > Poisson::LinearForm L(f);
> > >
> > > The question is now how to initialize the FunctionSpace V. My
> > > suggestion would be to extend the code generation to generate code for
> > > creating the FunctionSpace(s), just like we do already when we
> > > generate UFC code + some extra code for defining the Form classes
> > > (when using -l dolfin in FFC). This does not make FFC DOLFIN-specific
> > > or DOLFIN FFC-specific. One can still use other form compilers, but the
> > > interface will not be as nice.
> > >
> > > So, one would do something like this:
> > >
> > > #include "Poisson.h"
> > >
> > > int main()
> > > {
> > > Mesh mesh("mesh.xml");
> > > Poisson::TestSpace V(mesh);
> >
> > Why 'TestSpace'?
> >
> > Also, when many functions are present, how would we
> > identify each one? Could FFC create a class Poisson::FunctionSpace::foo
> > when 'foo' is the name of the function in the FFC input?
>
> We could let FFC create a number of function space classes:
>
> Poisson::TestSpace
> Poisson::TrialSpace
> Poisson::FunctionSpace_0
> Poisson::FunctionSpace_1
> ...
>
> or even
>
> Poisson::v::FunctionSpace
> Poisson::u::FunctionSpace
> Poisson::f::FunctionSpace
> Poisson::g::FunctionSpace
>
> (but I'm not sure it looks very nice).
>
> A complication I didn't think of before is how to handle the case when
> all spaces are the same (to get reuse of dofmaps). One option would be
> to either generate just one class if all spaces are the same, and
> otherwise generate separate clases like above. So either one does
>
> Poisson::FunctionSpace V(mesh);
> Function f(V);
> Function g(V);
> Poisson::LinearForm(f, g);
>
> or
>
> Poisson::FunctionSpace_0 V(mesh);
> Poisson::FunctionSpace_1 W(mesh);
> Function f(V);
> Function g(W);
> Poisson::LinearForm(f, g);
>
> > > Function f(V);
> > > Poisson::BilinearForm a;
> > > Poisson::LinearForm L(f);
> > > ...
> > > }
> > >
> > > First V, then f, then L.
> > >
> >
> > Would this work for all the Functions in SpecialFunction.h?
>
> I haven't thought about it, but yes I guess it would.
>
> We can provide a set of predefined FunctionSpaces (like DG on
> triangles and tetrahedra).
I'm moving the discussion of the removal of DofMapSet over here since
it's related.
If a Form should own a set of FunctionSpaces (replacing the current
DofMapSet), that would prevent reuse of FunctionSpaces (and DofMaps)
across multiple Forms.
Another option would be to always require that a Form is initialized
with one or more FunctionSpaces. This makes sense and is in agreement
with the requirement of a FunctionSpace when initializing a Function.
It would then be
PoissonFunctionSpace V(mesh);
Function f(V);
Function g(V);
PoissonBilinearForm a(V, V);
PoissonLinearForm L(V, f, g);
Then it's possible to reuse V across multiple forms (even forms not
included in Poisson.h).
(I've removed the :: here again... can't decide if we want them but we
probably removed them for a good reason, maybe SWIG, from when we had
them a while back.)
--
Anders
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