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Re: Assembler interface

 

On Thu, Oct 23, 2008 at 05:24:54PM +0200, Anders Logg wrote:
> Now that we have removed DofMapSet, how should the general assembly
> interface look? We have lots of simple assemble() functions and they
> all end up calling the main function which is
> 
>   void assemble(GenericTensor& A,
>                 const ufc::form& form,
>                 const Array<Function*>& coefficients,
>                 const DofMapSet& dof_map_set,
>                 const MeshFunction<uint>* cell_domains,
>                 const MeshFunction<uint>* exterior_facet_domains,
>                 const MeshFunction<uint>* interior_facet_domains,
>                 bool reset_tensor = true);
> 
> One option would be
> 
>   void assemble(GenericTensor& A,
>                 const ufc::form& form,
>                 const std::vector<std::tr1::shared_ptr<FunctionSpace> > function_spaces,
>                 const std::vector<std::tr1::shared_ptr<Function> > coefficients,
>                 const MeshFunction<uint>* cell_domains,
>                 const MeshFunction<uint>* exterior_facet_domains,
>                 const MeshFunction<uint>* interior_facet_domains,
>                 bool reset_tensor = true);

I meant

    void assemble(GenericTensor& A,
                  const ufc::form& form,
                  const std::vector<FunctionSpace&> function_spaces,
                  const std::vector<Function&> coefficients,
                  const MeshFunction<uint>* cell_domains,
                  const MeshFunction<uint>* exterior_facet_domains,
                  const MeshFunction<uint>* interior_facet_domains,
                  bool reset_tensor = true);

-- 
Anders

> Also, I see that we have started using std::vector in a few places
> instead of Array. Should we continue to use Array or should we just
> use std::vector?
> 



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