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Re: [HG DOLFIN] More work on parallell numbering of mesh entities.

 

On Mon, Apr 20, 2009 at 02:10:09PM +0200, DOLFIN wrote:
> One or more new changesets pushed to the primary dolfin repository.
> A short summary of the last three changesets is included below.
> 
> changeset:   6005:68b2dc927f857e686f4990c7125c212eef24c012
> tag:         tip
> user:        "Ola Skavhaug <skavhaug@xxxxxxxxx>"
> date:        Mon Apr 20 14:11:49 2009 +0200
> files:       dolfin/mesh/MeshPartitioning.cpp sandbox/passembly/Poisson.h
> description:
> More work on parallell numbering of mesh entities.

Could we do something like this to avoid using entities[0].size():

uint i = 0;
while (i < values.size())
{
  const uint entity_index = values[i++];
  const uint num_vertices = values[i++];
  std::vector<uint> entity;
  for (uint j = 0; j < num_vertices; ++j)
    entity.push_back(values[i++])
  ...
}

?

-- 
Anders

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