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Message #13115
Re: 2d quadrature
On Mon, Apr 20, 2009 at 10:46:11AM -0500, Robert Kirby wrote:
> So garbage in, garbage out :)
>
> It should be possible and is probably helpful to have the rules natively in
> C++. The only issue
> is that I need zeros of Jacobi polynomials for somewhat different weights than
> the Gaussian quadrature
> in DOLFIN. It is not hard to extend what's there.
Yes, it should be fairly straightforward to implement (for someone
with enough time and motivation).
--
Anders
>
>
> On Sun, Apr 19, 2009 at 1:39 PM, Anders Logg <logg@xxxxxxxxx> wrote:
>
> On Fri, Apr 17, 2009 at 03:40:37PM -0500, Robert Kirby wrote:
> > Are there any 2d quadrature rules built into dolfin? All I can seem to
> find
> > are 1d rules.
> > Even the dumb collapsed-coordinate ones are fine.
>
> We had this a *long* time ago, see for example
>
> http://www.fenics.org/hg/dolfin?f=e26c8159ce5e;file=src/kernel/quadrature/
> dolfin/TriangleMidpointQuadrature.h
>
> But we removed this when FIAT was introduced. :-)
>
> The 1D rules are used by the ODE solvers.
>
> If you want quadrature rules on a triangle or tetrahedron, you can
> generate code for a single finite element. Put something like this
> in a .ufl file:
>
> element = FiniteElement("Quadrature", "triangle", 5)
>
> Then compile and include the generated code. You can call this function
> from the generated ufc::dof_map:
>
> void tabulate_coordinates(double** coordinates,
> const cell& c) const = 0;
>
> You'll get out the quadrature points you've put into FIAT. :-)
>
>
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