dolfin team mailing list archive
-
dolfin team
-
Mailing list archive
-
Message #13192
Re: TetrahedronCell::intersects
On Fri, Apr 24, 2009 at 12:51:04PM +0200, Johan Hake wrote:
> On Friday 24 April 2009 12:17:09 Mehdi Nikbakht wrote:
> > Hello,
> >
> > Is there any plane to implement this member function?
> >
> > bool TetrahedronCell::intersects(const MeshEntity& entity, const Cell&
> > cell) const
> >
> > I need it to determine neighboring cells related to a cell.
>
> If you already have a cell, let say number 0 you can just ask the mesh for its
> connections, using the topology object that follows each mesh.
>
> cell_connections = mesh.topology()(3,3)
> cell_neighbours = cell_connections(0)
>
> Johan
And before then, you need to call
mesh.init(3, 3);
This computes the cell-cell connectivity which is not there by
default.
--
Anders
Attachment:
signature.asc
Description: Digital signature
References