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Garth N. Wells wrote:
Is there a reason why the MeshFunction.get(..) functions return by value rather then reference, e.g. it is currentlyinline T get(const MeshEntity& entity) const rather than inline T& get(const MeshEntity& entity) const
Or more accurately inline const T& get(const MeshEntity& entity) const inline T& get(const MeshEntity& entity) Garth
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