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Anders Logg wrote:
On Tue, Sep 29, 2009 at 07:39:01AM +0100, Garth N. Wells wrote:Is there a reason why the MeshFunction.get(..) functions return by value rather then reference, e.g. it is currently inline T get(const MeshEntity& entity) const rather than inline T& get(const MeshEntity& entity) const GarthYes, we have a set() function for setting the values.
I know, but I would like to get a reference rather than copying data unsigned int index = 3; const std::vector<double>& vec = mesh_function.get(index) I can do this when I have the MeshEntitiy, but not when using the index. Garth
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