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On Oct 18 2009, mspieg wrote:
On Oct 16, 2009, at 6:04 PM, Anders Logg wrote:On Fri, Oct 16, 2009 at 03:34:06PM -0400, mspieg wrote:Hi All,I'm trying to update a working 0.9.3 code to 0.9.4, and I need to understandthe new interfaces for Function::eval a bit better. I had things working fine with the old interfaceFunction::eval (double *values, const double *x, const ufc::cell &ufc_cell,uint cell_index) and am trying to understand how to efficiently useFunction::eval (double *values, const double *x, const Cell &dolfin_cell, constufc::cell &ufc_cell)(My codes need to do a large number of evals at arbitrary points and cellsefficiently)among other things, is there an easy way to update the index of a cell, without constructing a new Cell every time? (or shouldn't I be worrying about this).Constructing a cell should not cost that much. It just stores the index, the dimension and a reference to the mesh. If you are using iterators over a mesh, then you already have the cell by dereferencing the pointer. The typical usage would be UFCCell ufc_cell(mesh); for (CellIterator cell(mesh); !mesh.end(); ++cell) { ufc_cell.update(*cell); f.eval(values, x, *cell, ufc_cell); } But perhaps you don't use iterators?Thanks Anders,I haven't been using iterators because I've been overloading eval (double* values, Data& data) and getting the cells passed through data during assemblythe issue is that I'm not necessarily evaluating at the position and cell in data, but at another point and cell derived from the current location and cell (it's basically a particle tracking problem).Ideally, given data I would set another Data structure (data_prime) with the new point, cell and ufc_cell, then call eval as needed. As long as the cost to construct a cell is small, it will probably be easy enough to do with the current code (the problem is I need to do this at every quadrature point, and I found previously that construction of UFCCell at every point was exceptionally expensive).
Yes, a UFCCell is expensive to construct as it allocates memory dynamically. UFCCell::update should be cheap though.
UFCCell ufc_cell(mesh); for (CellIterator . . . . ) { ufc_cell.update(*cell); } Garth
Anyway, I'll play around a bit more and if I have specific issues or design questions, I'll let you know.cheers marcAnyway, I need to play with things a bit more, but looking at the source codefor eval, I was also wonderingif lines 320 and 321 are required as line 322 doesn't seem to require cell.typo? bug? or general ignorance on my part (probably the latter).Yes, lines 320-321 should be removed. Thanks for noticing. I've fixed this now. -- Anderscheers marc void Function::eval(double* values, const Data& data) const 00311 { 00312 assert(values); 00313 assert(_function_space); 00314 00315 // Check if UFC cell if available and cell matches00316 if (data._dolfin_cell && _function_space->has_cell (*data._dolfin_cell))00317 { 00318 // Efficient evaluation on given cell 00319 assert(data._ufc_cell);00320 const uint cell_index = data._ufc_cell->entity_indices [data._ufc_cell->topological_dimension][0];00321 Cell cell(_function_space->mesh(), cell_index); 00322 eval(values, data.x, *data._dolfin_cell, *data._ufc_cell); 00323 } 00324 else 00325 { 00326 // Redirect to point-based evaluation 00327 eval(values, data.x); 00328 } 00329 } ---------------------------------------------------- Marc Spiegelman Lamont-Doherty Earth Observatory Dept. of Applied Physics/Applied Math Columbia University http://www.ldeo.columbia.edu/~mspieg tel: 845 704 2323 (SkypeIn) ----------------------------------------------------_______________________________________________ DOLFIN-dev mailing list DOLFIN-dev@xxxxxxxxxx http://www.fenics.org/mailman/listinfo/dolfin-dev_______________________________________________ DOLFIN-dev mailing list DOLFIN-dev@xxxxxxxxxx http://www.fenics.org/mailman/listinfo/dolfin-dev---------------------------------------------------- Marc Spiegelman Lamont-Doherty Earth Observatory Dept. of Applied Physics/Applied Math Columbia University http://www.ldeo.columbia.edu/~mspieg tel: 845 704 2323 (SkypeIn) ----------------------------------------------------
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