On Fri, Mar 05, 2010 at 09:55:35AM -0000, Andre Massing wrote:
Question #101686 on DOLFIN changed:
https://answers.launchpad.net/dolfin/+question/101686
Andre Massing posted a new comment:
Hi Marc!
Just for your information, the code has been merged into the main trunk of DOLFIN, so there is again a intersects() member function available, now being member of the MeshEntity class. It computes exactly without limit precision related errors.
Hence it is slower then its inexact counterpart (which uses only double precision). If you need more speed you can also access the static do_intersect function of the PrimitiveIntersector class. The MeshEntity::intersects member only delegates to the static *do_intersect_exact* function of the PrimitiveIntersector class.
Any feedback is highly appreciated!
I just added two new functions:
intersects_exactly(point)
intersects_exactly(entity)