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On 16/09/10 21:15, Anders Logg wrote:
On Thu, Sep 16, 2010 at 01:10:55PM -0700, Johan Hake wrote:On Thursday September 16 2010 13:03:44 Anders Logg wrote:On Thu, Sep 16, 2010 at 12:51:28PM -0700, Johan Hake wrote:On Thursday September 16 2010 12:27:57 Anders Logg wrote:On Thu, Sep 16, 2010 at 12:23:48PM -0700, Johan Hake wrote:On Thursday September 16 2010 11:46:02 Anders Logg wrote:On Thu, Sep 16, 2010 at 11:24:34AM -0700, Johan Hake wrote:Hello! I added the method area to the Face class. I guess a Face is always a triangle so it should be safe.Yes.okThere might be other methods that can be usefull like normal? Others?Probably but can't think of any more right now.Should we do the same for Facet, but then check for topological dimension before making the computation, a la the generalized volume in CellTypes?Facet should have normal but not area.I wont add these now. I first thought they were straight forward, but all kindoff R^1, R^2, R^3 stuff needs to be checked for. Leave it for now... Added a blueprint!I thought I already did that. We have Cell.normal() which should handle that.That just calls normal of TriangleCell or TetrahedronCell. TriangleCell only returns a normal for topological dimension 2.Isn't that enough? What else do you need?For a Face I need to check if it is in R^2 or R^3.It is really not difficult, it just took some more time than I anticipated, and I do not need the feature. I just needed area :)Oh so you didn't need anything else. ;-)Nope! Not for the moment. But now it is at least straight forward to iterate over faces of a 3D mesh and calculate the area of a certain boundary domain given by a MeshFunction :)Perhaps we could have double::Mesh::area(const FacetFunction& boundary_markers, uint boundary) const;
That would be helpful. Garth
-- Anders _______________________________________________ Mailing list: https://launchpad.net/~dolfin Post to : dolfin@xxxxxxxxxxxxxxxxxxx Unsubscribe : https://launchpad.net/~dolfin More help : https://help.launchpad.net/ListHelp
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